Projects*  
      HIPOPM  
     

A High Impact User Centric Approach to Point-of-Purchase Information Delivery Using Biometric Data
This project explores the feasibility of a user centric delivery of point-of-purchase marketing and strategic communication using biometric data capture, intelligent analysis of facial data, height, weight, body type, age, gender and other forms of data that can be directly captured in a non-invasive manner. Such a system must have an inherent intelligence that is ambient, and ubiquitous – allowing for interpretation of a wide variety of stimuli and that can be easily collected. more

 
         
     


 
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      Markerless Tracking on image analysis/synthesis
approach

 
     

This project proposes a real-time markerless tracking technique using image analysis/synthesis approach. The output tracking algorithm is aimed to be robust even under various lighting conditions with cluttered background and occlusion and highly textured background objects. more

 
         
       
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      Tiger Training  
     

explores the relationship between real and virtual worlds via interaction with virtual animals in an immersive mixed reality environment. This interactive, audience participative installation encourages viewers to "train" virtual animals using hand signals and voice commands. The viewer is placed in proximity with virtual tigers in such way that allows the viewer to move around and view from multiple angles and use hand and voice signal to coax responses form the virtual animals. more

 
         
       
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      Sydney Festival:Devolution  
     

by Louis-Philippe Demers and the Australian Dance Theatre opens to packed audiences. more

 
         
       
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      Haptic  
     

The “sense of touch” is lacking in most of the AR environment. Only a handful of research works have looked into haptic interaction of human user with the virtual avatar. This work builds an interactive system which incorporates high fidelity haptic feedbacks to the user. We want the user to have a rich multimodal sensory experience in an interactive AR environment. Within this setup, the users can interact intuitively with the virtual avatars. Haptic interaction in AR is an interesting feature to have. more

 
         
       
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      Long Bar  
     

“The Long Bar” is installed in SIGGRAPH - Asia Synthesis - Curated Show. This project is an augmented reality multi-media art installation set at the famous Long Bar at the Raffles Hotel. The piece will use augmented reality technology to develop both historical and legendary culturally significant events into fully interactive mixed reality experiences. more
SIGGRAPH ASIA Installation
ISEA Installation

 
         
       
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      ON THE FLY  
      The “On-the-Fly” project presents a new system for digitizing three dimensional objects supporting an “on-the-fly” pseudo model-based augmented reality. Using a pen-like device, equipped with an Infra-Red light, as a control device, the system allows developers to digitize 3D models interactively and effectively. more  
         
       
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      The Ultimate Commodity  
     

There's something funny in the water and your body (or bits of it) may be up for sale! The Ultimate Comodity, is a play by Daniel Jernigan and based on a dystopic short story by Singapore author, Gopal Barathaman. The work uses technology from IERC's research projects to combine live and computer-generated action into a new kind of narrative. more

 
         
       
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      "Periphery"  
     

An experimental interactive media installation using computer vision, motion and position tracking technologies. Presented at the Second International Art and Science Exhibition, Beijing China, September 2006. more

 
         
       
         
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