The Long Bar

“The Long Bar" is an augmented and mixed reality multi-media art installation set at the famous Long Bar at the Raffles Hotel. The installation uses AR and MXR technologies to develop historical, culturally significant events into a mulitmodal immersive interactive experience. Participants wearing head mounted display systems, witness virtual characters of various notable figures, including Somerset Maugham, Joseph Conrad, and Jean Harlow, immersed within a real world environment that is modeled on the Raffles Hotel Long Bar they once frequented. This system allows the user to experience pseudo-historical events impressed over a present day real world environment. Through the application of research in occlusion, and by embedding large mesh animated characters, this installation demonstrates the results of the technical research and the conceptual development of immersive multimodal interaction.
 
         
       
     


 
       
         
       
         
     

Click here to navigate to the SIGGRAPH Asia Synthesis - Curated Show pages.

For more Background on the creative impetus of the project please click

 
         
      This work prefigures new entertainment forms we refer to as location-based entertainment. In this new form, narratives, animation, film based presentation are crafted to occur in real world locations. The form is interactive and audience participative and moves away from the current passive entertainment forms in film, television, theatre and performance and place the viewer inside the fourth wall and immerses the viewer into the performance installation.  
         
       
      Screen Shot of the view in the headset. Projection of what is seen in the headset.  
         
      The sample images here are from the second installation, “Long Bar v1.0" shown in the Synthesis- Curated Show. SIGGRAPH-Asia. December 2008. The installation is a demontration of in-progress research in real-time stable marker-less tracking techniques currently underway in the Interaction and Entertainment Research Center. This first installment places a virtual characterization of the writer Somerset Maugham in proximity with the viewer in such way that allows the viewer to move around and view from multiple angles.  
         
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      Installation Views. Viewer looking at the installation/mixed reality content through headset.  
         
       
         
      William Russell Pensyl. Creative and Conceptual Development
Dialogue written by Daniel Jernigan,
with Tran Cong Thien Qui, Loy Shing Chuan, Lee Shang Ping, Tu Juan, Fang Ye, Deng Sai and SuQin
Interaction and Entertainment Research Center, Nanyang Technological University, Singapore
 
         
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