The Book's Companion Webpage
Alexei Sourin This book provides foundations of computer graphics theory, hardware and programming, as well as outlines how computer graphics problems can be solved in major application areas. Each foundation chapter of the book offers exercises and quizzes with model solutions. The theoretical concepts are illustrated with very useful programming exercises. This book offers case studies of the commonly available and de facto standard graphics software—POV-Ray, OpenGL, GLUT, VRML and X3D—which let the readers apply theoretical principles into practice without requesting expensive hardware and software solutions. Supplementary reading and sources of information on computer graphics and its applications, including the Book’s Companion Web Page, are provided as well. |
This book is a revised and amended edition of the book “Computer graphics:
from a small formula to virtual worlds”
which was printed in 2004 and
2005. Besides overall revisions and corrections of the text, the third
part of the book
is significantly enlarged by adding more programming
exercises on function-based shape modeling and building cyberworlds.
Chapter 13
Source code of the simple OpenGL/GLUT application. |
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Parametric metamorphoses demo program (requires GLUT dll). |
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Zipped file with the MS Visual C files of the interactive shape modeling program and its executable file. |
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Function-defined model of a carved board exported to POV-Ray scene file. |
Chapter 14
A web page of the Virtual Campus of NTU. |
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3D Studio MAX and VRML files of the interactive scenes. |
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Frame-set Blaxxun Contact files for setting up a shared VRML community. |
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Colab | Web-based Shape Modeling Software |
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Alexei Sourin Computer Graphics: From a Small Formula to Virtual Worlds ISBN 9812447431 PearsonPrentice Hall, Singapore, 280 pages, 2004, 2005 Typos in the 2004 print of the book |