Dr. Owen Noel Newton Fernando
College of Computing & Data Science · Nanyang Technological University · Singapore

Dr. Owen Noel
Newton Fernando

Learning with Artificial Intelligence Interactive Learning Technologies Human-Computer Interaction in Education Human-Computer Interaction Multimodal Interaction Systems
Dr. Owen Noel Newton Fernando NTU Profile →
Senior Lecturer, Educator & Innovator
College of Computing and Data Science
Nanyang Technological University
Singapore
Email
ofernando@ntu.edu.sg
Office
College of Computing and Data Science, Nanyang Technological University Block S3 #B1C-101, Nanyang Avenue, Singapore 639798
Dr. Owen Noel Newton Fernando
NTU · CCDS
Dr. Newton Fernando
Senior Lecturer
College of Computing and Data Science
Nanyang Technological University
Biography

Dr. Fernando is a Senior Lecturer, Educator & Innovator at the College of Computing & Data Science at Nanyang Technological University, Singapore. His research interests involve Learning with Artificial Intelligence, Interactive Learning Technologies, Human–Computer Interaction in Education, Human–Computer Interaction, and Multimodal Interaction Systems.

He has published his works in highly competitive journals — MIT Press’ Presence, Oxford Press’ Interacting with Computers, and IEEE Transactions on Systems, Man, and Cybernetics — and prestigious conferences including ACM Designing Interactive Systems Conference, ACM Conference on Computer-Supported Cooperative Work and Social Computing, IEEE International Symposium on Mixed and Augmented Reality, and ACM SIGGRAPH.

His research has received several international awards, including recognition from Laval Virtual and Nokia UbiMedia MindTrek. Dr. Fernando has also been the recipient of the Japanese Government (MEXT: Monbukagakusho) Scholarship.

Currently, he serves as Associate Editor for Entertainment Computing (Elsevier) and has previously served as Guest Editor of the AHCI Journal and Associate Editor for ACM Computers in Entertainment.

1,760
Citations
21
h-index
100+
Publications
20+
Years Teaching

Research Areas & Projects

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📚
Interactive Learning Technologies

Interactive Learning Technologies

Game-based learning, AI-powered Learning Companion for academic writing, AlgoTutor visualisations, and interactive course materials for higher education.

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🎓
Human-Computer Interaction in Education

Human-Computer Interaction in Education

Affective state detection in programming, multimodal virtual anatomy learning, and child-focused interactive systems for play and learning.

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🖥️
Human-Computer Interaction

Human-Computer Interaction

Voyager, ChatAlone, MyHistory, AmbiKraf, Kawaii interactive media — novel interaction techniques across mobile, ubiquitous, and tangible computing.

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🎭
Multimodal Interaction Systems

Multimodal Interaction Systems

Multimodal interfaces combining audio, visual, and behavioural signals. AI sports coaching & class observation, RelPosGAR group activity recognition, spatial audio for collaborative virtual environments, and narrowcasting for multipresent avatars.

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⭐ Flagship Research Area

Learning with Artificial Intelligence

A structured AI-ON and AI-OFF approach ensures learners develop both independent problem-solving skills and the ability to work effectively with AI. Deployed at scale in SC1007 (Data Structures & Algorithms) at NTU and MEL901 at NIE.

AlgoGPT

AI-driven tutoring platform with adaptive profiling, guided problem solving, and reasoning-based assessment aligned with Bloom’s & SOLO taxonomies.

AIView

Multi-agent interview simulation with live coding, speech interaction, emotion recognition, and personalised post-session feedback.

Selected Publications

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2026

V. Balakrishnan, L. K. Kway, A. H. Sandeep, E. F. J. T. Wong, C. A. Ong, O. N. N. Fernando. “Beyond the Perfect Assistant: Provoking Learning with Flawed AI Partners,” DIS Companion ’26: Companion Publication of the 2026 ACM Designing Interactive Systems Conference, 13–17 June 2026, Singapore, pp. 1–5.

2024

D. K. Kothari, O. N. N. Fernando. “Enhancing Human-Computer Interaction through AI: A Study on ChatGPT in Educational Environments,” IEEE Conference on Artificial Intelligence (CAI 2024), 25–27 June 2024, Singapore, pp. 500–503.

2024

G. C. Sashank, Z. W. Tan, O. N. N. Fernando. “AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations,” HCII 2024: Proc. of the International Conference on Human-Computer Interaction, June 2024, Washington DC, USA, pp. 29–38.

2019

O. N. N. Fernando, V. T. Kannappan, X. Tan, J. Y. J. Hong, A. Chattopadhyay, H. S. Seah. “La Petite Fee Cosmo: Learning data structures through game-based learning,” Proc. of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ’19), 14–16 November 2019, Brisbane, QLD, Australia, pp. 1–9.

2018

H. Liu, O. N. N. Fernando, J. P. Rajapakshe. “Predicting Affective States of Programming Using Keyboard Data and Mouse Behaviors,” Proc. of the 15th International Conference on Control, Automation, Robotics and Vision (ICARCV), Singapore, 2018, pp. 1408–1413.

2015

May O. Lwin, S. Vijaykumar, G. Lim, O. N. N. Fernando, V. S. Rathnayake, S. Foo. “Baseline Evaluation of a Participatory Mobile Health Intervention for Dengue Prevention in Sri Lanka,” Health Education & Behavior, 43(4), pp. 471–479. IF 4.2

2013

K. Zhu, H. Nii, O. N. N. Fernando, J. T. K. V. Koh, K. Aue, A. D. Cheok. “Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission,” Interacting with Computers, Oxford University Press, 25(2), pp. 143–153.

2013

R. L. Peiris, J. T. K. V. Koh, M. J. Tharakan, O. N. N. Fernando, A. D. Cheok. “AmbiKraf Byobu: Merging Technology with Traditional Craft,” Interacting with Computers, Oxford University Press, 25(2), pp. 173–182.

2012

A. D. Cheok, O. N. N. Fernando. “Kawaii/cute interactive media,” Universal Access in the Information Society, 11(3), pp. 295–309. IF 2.9

2007

M. Cohen, N. A. Bolhassan, O. N. N. Fernando. “A Multiuser Multiperspective Stereographic QTVR Browser Complemented by Java3D Visualizer and Emulator,” Presence: Teleoperators and Virtual Environments, MIT Press, 16(4), pp. 414–438.

2006

O. N. N. Fernando, K. Adachi, U. Duminduwardena, M. Kawaguchi, M. Cohen. “Audio Narrowcasting and Privacy for Multipresent Avatars on Workstations and Mobile Phones,” IEICE Transactions on Information and Systems, E89-D(1), pp. 73–87.

Academic Qualifications
YearDegreeInstitution
2006PhD — Computer Science and EngineeringUniversity of Aizu, Japan
2003MSc — Computer Science and EngineeringUniversity of Aizu, Japan
1998BSc — Computer ScienceUniversity of Colombo, Sri Lanka
Working Experience
PeriodRoleInstitution
Jan 2015 – PresentSenior LecturerCollege of Computing & Data Science, NTU Singapore
Apr 2012 – Dec 2014Senior Research FellowNanyang Technological University, Singapore
Jan 2011 – Mar 2012Senior Research FellowNational University of Singapore
Jan 2010 – Apr 2012Associate FacultySIM University, Singapore
Oct 2007 – May 2008Visiting ResearcherKyoto University, Japan
Apr 2007Visiting ResearcherUniversity of Electro-Communications, Japan
Nov 2006 – Dec 2010Research FellowNational University of Singapore
Oct 2003 – Sep 2006Research AssistantUniversity of Aizu, Japan
Dec 1998 – Aug 2001Systems AnalystPeoples Bank, Sri Lanka
Aug 1998 – Aug 2001Part-Time InstructorUniversity of Colombo, Sri Lanka
Jan 1998 – Dec 1998ProgrammerSCS Lanka, Sri Lanka

Explore the complete academic journey — qualifications, career milestones, research contributions, publications, and teaching experience — all in one document.

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