Current research projects
• Trust, Training and User feedback in AI system
• Mobile gamification strategies to manage online emergence of nativism
• Understanding Game Mechanics and Gaming Experiences
• Utilizing Virtual reality and Video games to enhance prosocial behaviors and attitudes
• The effect of peer group and social norms towards negative and positive social media behaviors online

Selected external research grants

  1. Co-PI, Mobile gamification strategies to manage online emergence of nativism, MOE-TIER 2. 07/2018-07/2021. S$602,856.

  2. Project PI, A Baseline, Cross-Sectional and Intervention Study Investigating Individual, Cultural and Organisational Factors Influencing Ownership of Workplace Health and Safety Leading to a Mindset Change and Actions. External targeted grant funded by Workplace Safety and Health Institute. 02/2017-01/2020. S$1,537,536.

  3. PI,Gamification for Well-Being and Wellness. Multi-Plateform Game Innovation Centre, National Research Foundation, Singapore. 11/2012-10/2017. S$460,000

  4. PI, R&D Programme on IDM in Education, National Research Foundation, Enhancing education in environmental awareness: A game-based approach to ambient learning, 10/08-10/11, S$1,686,800.

  5. Co-PI. R&D Programme on IDM in Education, National Research Foundation, The impact of digital games on adolescents’ social and psychological development, 10/08-10/11, 1,705,320.

  6. Co-PI, Educational Research Fund, Ministry of Education, Effects of digital gaming on children and teenagers in Singapore, 07/2006-07/2009, (EP1/06/KA), S$ 398,926.
  7. Selected university research grants

  8. PI, Understanding and reducing prejudice through perspective taking in Virtual Reality. Academic research fund Tier 1, Ministry of Education.S$87,931

  9. Co-PI. Central Strategic Initiative for Inter-disciplinary Competitive Fund, NTU. Interactive Mixed Reality Rehabilitation System, 02/2011-02/2013. S$250,000.

  10. CO-PI, Academic Research Fund, NTU. Issues on Media Production Technology: When Audiences Create Games. 04/10-06/11, S$2,730 Co-PI, NTU/WKWSCI, Emerging Digital Infocomm and Media Platforms,2006-2009, S$ 97,000.

  11. PI, Academic Research Fund, NTU. The differences between gamers and non-gamers: Cultural and social impacts of online computer games, 03/2006- 12/2008, S$ 20,715.

  12. PI, Academic Research Fund, NTU. Living a life with/without game: Cultural and social impacts of online computer games , 12/2005- 11/2008 (RG24/05), S$71,820.
  13. Awards

    2016 Best Paper Award, Game studies division, International Communication Association

    2016 Long Service Award, Nanyang Technological University

    2011 Five minutes of Fame Award , New Media Consortium Summer Conference

    2007 Rlph Cooley Award for Top Paper Award, International & Intercultural Communication Division, National Communication Association Conference

    2006 Nominee, Best Paper Award, MobileHCI

    2006 – Research Outcome Award & Recognition (ROAR) recipient (twice), NTU.

    1999 Outstanding Thesis Award, International & Intercultural Communication Division, National Communication Association, U.S.A. Selected among all submitted Master’s thesis in Communication across universities in the United States.

    2000 Master’s Prize, College of Visual and Performing Arts, Syracuse University, U.S.A. (Selected among all Master’s degree recipients of the year in the College)