DM6122: 3D Modeling and Reconstruction

 1st Semester of 2009/2010

Description

 The growing importance of animation and 3D design and the emergence of digital 3D geometry as the fourth wave of multimedia data have caused 3D modeling to be of interest to a wide audience of programmers and designers. 3D modeling underlies applications from entertainment industry (computer game, animation, and movie special effects), to industrial design, mechanical manufacturing, medical treatment, GIS, visualization of scientific data, commercial advertising, 3D on the web, and etc. This course will teach fundamental aspects of 3D modeling and reconstruction techniques, and will look at some recent developments in this subject as well. Our emphasis will be on parametric curves and surfaces, polygonal mesh representations, subdivision methods, and the respective modeling/reconstruction algorithms. The course will provide students an opportunity

  • to get an overview of 3D modeling and reconstruction and to improve the knowledge on surface modeling in graphics;
  • to explore the behavior and characteristics of the most popular modeling representations and their uses in design and engineering applications;
  • to become familiar with standard ways of creating/reconstructing various shapes and to understand the principles behind the generation of complicated shapes;
  • to learn the development of computer-based modeling algorithms.

The theory will be illustrated by a combination of applets, short films and software.

Go to edveNTUre for detailed Syllabus.

Resources

·         K. Joy: Geometric Modeling - OnLine Notes

·         D. Zorin and P Schoeder: Subdivision for modeling and animation, ACM SIGGRAPH 2000 Course Notes, New Orleans, July 23-28, 2000

·         A. Rockwood and P. Chambers: Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD. Morgan Kaufmann, ISBN: 1558604057

·         A Watt and F Policarpo: 3D Games.

Other links