2
December, Tuesday |
15:00-19:00 |
Registration:
Aries (Conference Secretariat)
Welcome reception, light refreshment |
3 December,
Wednesday |
08:00-17:00 |
Registration:
Aries (Conference Secretariat) |
08:30-09:00 |
Opening:
Taurus/Leo |
09:00-10:00 |
IT1
Taurus/Leo |
10:00-10:30 |
Coffee
break: Foyer |
Sessions |
Taurus |
Aquarius |
Pisces |
Gemini |
Libra |
10:30-12:00 |
T1 |
CB1 |
CL1 |
PELS1 |
Exhibition
IP1,
IP2, IP3
IP4
and IP5
will be displayed in the foyer |
12:00-13:30 |
Lunch: Capricorn |
13:30-15:00 |
T2 |
CB2 |
CL2 |
PELS2 |
15:00-15:30 |
Coffee
break: Foyer |
15:30-17:00 |
T3 |
T4 |
|
CI1 |
|
4
December,
Thursday |
08:00-17:00 |
Registration:
Aries (Conference Secretariat) |
09:00-10:00 |
IT2
Taurus/Leo |
10:00-10:30 |
Coffee
break: Foyer |
Sessions |
Taurus |
Aquarius/Pisces |
Gemini |
Libra |
10:30-12:00 |
SVW1 |
DSDVE1 |
IP1 |
Exhibition
IP1,
IP2, IP3
IP4
and IP5
will be displayed in the foyer |
12:00-13:30 |
Lunch: Capricorn |
13:30-15:00 |
SVW2 |
DSDVE2 |
IP2 |
15:00-15:30 |
Coffee
break: Foyer |
15:30-17:00 |
SVW3 |
|
IP3 |
|
18:30-19:15 |
Cocktail
and reception, "Les Oiseaux"
restaurant. |
19:15-22:00 |
Banquet, "Les Oiseaux"
restaurant. |
|
5
December, Friday |
08:00-17:00 |
Registration:
Aries (Conference Secretariat) |
09:00-10:00 |
IT3
Taurus/Leo |
10:00-10:30 |
Coffee
break: Foyer |
Sessions |
Taurus |
Aquarius/Pisces |
Gemini |
Libra |
10:30-12:00 |
SVW4 |
GMV1 |
DMW1 |
Exhibition
IP1,
IP2, IP3 |
12:00-13:30 |
Lunch: Capricorn
IP4, IP5 |
13:30-15:00 |
CM1 |
GMV2 |
DMW2 |
|
15:00-15:30 |
Coffee break: Foyer
IP4, IP5 |
15:30-17:00 |
CM2 |
GMV3 |
IA1 |
|
17:15-18:30 |
Site Visit to
HP
Cooltown |
|
6
December, Saturday (post-conference
event) |
09:00-12:00 |
Site
Visit to NTU campus including NTU Reality Theatre |
Each conference room will be equipped with a personal
computer,
a large screen projector, and a microphone. The presenters will be
able to use their own notebooks should they decide to do so.
IT1: Cyberworlds as the Leading Power of World Evolution
Tosiyasu L.
Kuni
3 December, 9:00-10:00
This paper solely serves as an initial
summary of algebraic topological resources for studying cyberworlds
starting from the very elementary set theoretical level. High social
impact application cases of e-financing and e-manufacturing are
presented at the end.
IT2: Believable Cyberpeople: A True Challenge for the
Decade
Daniel Thalmann
4 December. 9:00-10:00
We define cyberpeople as people represented
on the net using embodiment. These people can be either avatars that are a
representation of a real human or completely synthesized virtual humans or
embodied agents. In this paper, we discuss the two kinds of cyberpeople
and show how it will become difficult in the near future to distinguish
avatars from embodied agents. We will demonstrate with examples how
embodied agents become more and more intelligent and autonomous.
IT3: This
Year in the MOVES Institute
Michael
Zyda
5 December, 9:00-10:00
The
MOVES Institute’s mission is research, application and education in the
grand challenges of modeling, virtual environments and simulation (MOVES).
The institute’s focus is on 3D visual simulation, networked virtual
environments, computer-generated autonomy, human performance engineering,
immersive technologies, defense/entertainment collaboration, and combat
modeling and analysis. In this talk, we discuss our research vision, and
specific projects within that vision.
T1: Cybersurgery
Wolfgang
Mueller-Wittig, CAMTECH,
Singapore
This tutorial is an introduction to the
field of using new enabling technologies in medicine focusing on surgical
training. It addresses individuals new to the field or those interested in
innovative technologies. Moreover, this tutorial will help the surgeon
move into the world of virtual surgery. A survey of current use of new
technologies in medicine is provided. Possibilities and research
challenges in using state-of-the-art medical simulators will be
highlighted.
T2: From Macys to
Mars, Virtual Environments in Vertical Applications
Bruce
Damer, The
Digital Space Commons, USA
This tutorial will cover the commercial and
educational use of virtual environments from industrial simulations for
NASA to collaborative learning to fashion design. A history of the virtual
environments field will be given to set today's context where we see some
successful application of the medium. Detailed implementations of some
vertical applications built using the new Adobe Atmosphere platform will
be provided.
T3: Dancing In Cyberworlds: Real
Medicine, Realtime Art
Galen
Brandt, The
Digital Space Commons, USA
This tutorial focuses on both artistic
and medical uses of cyberworlds, and considers them as two faces of the
same practice. We will examine VR as an effective treatment for
psychological, perceptual, behavioral and biological disorders, from
autism to ADD, phobias to PTSD to Parkinson's Disease. We will
look at VR also as an artistic medium, from classic practitioners to
cutting-edge projects, self-constructing art galleries to 3D fashion-spaces,
interactive installations to real-time avatar performances. All
involve artful collaborations with machines that re-link mind and body,
rethink medicine, re-humanize self and reanimate space.
T4: Effective Strategies in Introducing Synchronous Communication Tool
Alan Soong, Centre
for Educational Development, NTU, Singapore
The tutorial session will provide
participants a framework which has been adopted in fostering a flexible
learning environment in NTU. Participants will also have an opportunity
to experience the various tools which supports flexible delivery.
Technical aspects/considerations in implementing flexible delivery will
also be discussed.
Industrial Presentations and Exhibitions
4 December
IP1:
Silicon
Graphics Pte Ltd.
Talk by Dr. John Kan and exhibition
Accelerating workflow
with Visual Area Networking
The vision of Visual Area Networking is to enable
universal access to advanced visualization using any computing device,
over standard networks.
Visual Area Networking is the SGI vision of providing
universal access to advanced visualization--to any user with any client
device located anywhere in the world. Using the SGI graphics server as its
core, Visual Area Networking enables remote access to the graphics,
compute and I/O power of a visualization supercomputer and multi-user
collaborative access to that power using existing network and desktop
resources as well as wireless
devices.
The concept of Visual Area Networking represents a
shift from focusing only on advancing pure rendering power to include
consideration of the location and availability of visualized data sets
across the network. Visual Area Networking makes rendered data available
to the user by sending only the pixels of the visualized graphic, rather
than the raw data, to be visualized locally. As such, it protects the
integrity of the data being visualized by eliminating redundant copies and
version control problems, as well as limiting unauthorized access.
IP2: Hewlett-Packard
Company
Talk by Mr.
Mark Manners
and exhibition
Cool Web services for the Cyber
World
People are nomadic. They move around to work, to
shop, or to play. Increasingly the places they enter are computerized.
Their workplaces are filled with computers; the stores they browse are
computerized; the toys they buy are computerized. And communications
networks reach into every corner.
In Cooltown, technology transforms human
experience from consumer lifestyles to business processes by enabling
mobility. Cooltown is infused with the energy of the online world, and
web-based appliances and e-services give you what you need when and
where you need it for work, play, life.
Most of our work at Cooltown has focused on
extending Web services technology,
wireless networks, and portable devices to create a virtual bridge
between mobile users and physical entities and electronic services. We
think the physical world and the virtual world would both be richer if
they were more closely linked.
In this presentation, Mr. Mark Manners –
Director Mobility Program Office and Cooltown Innovation, will discuss
the work, the vision and the impact of Cooltown and webservices on the
market.
IP3: Christie Digital Systems, USA
Inc
Talk by Mr.
Jonathan Lim and exhibition
Immersive
Market: VR and Simulation
The constant aim to recreate realities has first propelled the growth of
the simulation market and in the recent years, formed the foundation for
the genesis of virtual reality (VR). People are now able to regenerate
realities that are more than real as well as to explore actualities that
used to be inaccessible to us. This paradigm shift has proposed new
potential of a new market, known as the immersive, as a major contributor
to societal infrastructures such as science, manufacturing, medicine,
marketing, telecommunications, entertainment, education, medicine, art and
media.
In this presentation, Mr. Jonathan
Lim seeks to explore on the market’s formation and the evolution
that it has undergone as well as to discuss the driving forces behind its
rapid growth and the ways the application has helped in transforming
visions into realities.
IP4: NTUC Income
Exhibition and hands-on demonstrations in the foyer
BigTrumpet
project will be showcasing various scenarios and consumer service
applications within the portal.
BigTrumpet.com is a collaboration between
Singapore Infocomm Development Authority (IDA) Microsoft and NTUC Income
to build community web services for the public sector, private sector
and all people. BigTrumpet.com aims to aggregate useful daily-life
public sector and private sector services into simple and
easy-to-understand scenarios, for the convenience of the people at
anytime and any place.
For organization, BigTrumpet.com will be a
place where they can easily integrate and operate their business by
simply "plugging-in’ to known standards and processes. It will be
an attractive channel through which their services can reach out to the
public through the latest web services technology.
IP5: Konica
Minolta Photo Imaging Asia H.Q. Pte Ltd
Exhibition and hands-on demonstrations in the foyer
Minolta Non Contact 3D Digitizer
VIVID 910 is a compact and portable state of the art digitizer that is
no bigger than a computer CPU. It comes with 3 interchangeable lenses:
Tele, Middle and Wide lens that meets the challenge of scanning objects
of different sizes.
Using
a laser light stripe, the VIVID scans over 300,000 points in just 2.5
seconds. VIVID also captures color images that are equivalent to a 3 CCD
digital camera with full 24-bit color depth.
With auto focus functions the VIVID does away with the need for
lengthy set up and calibration time before and during the scanning
process. Just frame the object in the LCD viewfinder and press a button.
With an optional Compact Flash Memory Card the VIVID becomes the
world’s only truly portable 3D digitizer. Scanning has never been
easier.
We have accepted and published by the IEEE CS
66 papers out of 130 received from Australia, Austria, Canada, Chile,
China, Czech Republic, France, Germany, Hong Kong, India, Indonesia,
Japan, Korea, Macau, Malaysia, Netherlands, Norway, Singapore, Spain,
Switzerland, United Kingdom, and USA.
The proceedings can
be purchased during the conference at the registration counter, as
well as after the conference while stock lasts. To order a copy, email
to cw2003@ntu.edu.sg
After the
conference, the proceedings will be available from the
IEEE Computer Society both in a printed form and electronically
through the digital library.
|
Extended versions of select papers will
be also printed in special issues of
Computers
& Graphics (28:4, 2004),
The
Journal of Visualization & Computer Animation, and
The
International Journal of Distance Education Technologies
(2:4, 2004)
The selection of papers for journal publication will be made by Guest
Editors in December 2003 after the conference, based on the reviewers
comments and comments from the session chairs and conference participants.
For more information about the publication
process, contact the Program Chair at cw2003@ntu.edu.sg.
3 December
CB1: Cyberbusiness
Chair: Amitabha Das
- An Efficient Framework for Business Software
Development
Ivan Ho, Zentaro Komiya, Billy Pham, Hisato
Kobayashi,
Kazuo Yana
- Development of a Recommendation System with Multiple
Subjective Evaluation Process Models
Emi Yano, Emi Sueyoshi, Isao Shinohara, Toshikazu
Kato
- Making Recommendations Based on Profitability
Analysis in a Hybrid System
Jing Qiu, Min Xu, Yuhui Qiu
CB2: Cyberbusiness
Chair: Arthur Lee Gilbert
- Enhanced Approaches of Content Management for the
Collaborative Semiconductor Business
Hyun Song Jang, Young Joong Lee, Jae Cheol Lee,
Chung Sam Ahn, Joong Min Choi
- Design and Development of Neural Bayesian Approach
for Unpredictable Stock Exchange Databases
Rashid Hafeez Khokhar, Mohd Noor Md Sap
(also presented at DMW1 session)
- Application of P2P (Peer-to-Peer) Technology to
Marketing
Kato Tomoya, Yokoi Shigeki
CL1: Cyberlearning
Chair: Murali Damodaran
- Educative Distributed Virtual Environments for
Children
Jean-Pierre Gerval, Mircea Popovici, Jacques
Tisseau
- Virtual Experiment Environments Design for Science
Education
Young-Suk Shin
- Virtual Spaces as Artifacts: Implications for the
Design of Educational CVEs
Ekaterina Prasolova-Førland
CL2: Cyberlearning
Chair:
Anton Nijholt
- Computer-aided Course Major Decision Making
Tool for Remote Students
Qing Zhou, Li-Qiang Yuan
- Top-down eLearning Tools for Hardware Logic
Design Course
Norihiro Fujii, Tomomi Abe, Hiromitsu Katsumata,
Atsutoshi Imai,
Niki Suzata, Shuichi Yukita, Nobuhiko Koike, Tosiyasu L.
Kunii
- HumaniZing E-Learning
Lee Chye Seng, Tan Tiong Hok, Daniel
- MASCARET: Pedagogical Multi-Agents System
for Virtual Environment for Training
Cédric Buche, Ronan Querrec, Pierre De Loor,
Pierre Chevaillier
PELS1: Philosophy, ethics, law
and security of cyberworlds
Chair: Lau Chiew Tong
- A Social Process Model for Cyber Mind in the Mobile
Internet
Toshihiko Yamakami
- Cyber Crime Information System for
Cyberethics Awareness
A.B. Patki, S. Lakshminarayanan, S. Sivasubramanian,
S.S. Sarma
(failed to attend)
- Technology Development Trends for Cyber
Civilization
A.B. Patki, M.D. Kulkarni, S. Sivasubramanian,
Dhanvanti D. Patki
(failed to attend)
- Law and Regulation in Cyberspace
Yee Fen Lim
PELS2: Philosophy, ethics, law and
security of cyberworlds
Chair: Jagdish Chandra
Patra
- Sharing Culture
Thomas Grill, Reinhard Kronsteiner, Gabriele
Kotsis
- Lifestyles of Virtual World Residents, Living in
the On-Line Game, “Lineage”
Leo Sang-Min Whang, Geun-Young Chang
- Dematerialised Data and Human Desire: the Internet
and Copy Culture
Matthew Allen
CI1: Cyberinformation
Chair: Matthew Allen
- CyberparaBLAST: the Parallelized BLAST Web
Server
Qi Yutao, Lin Feng
- Webspace Surfing Patterns and Their Impact
on Web Prefetching
Javed I. Khan, Q. Taq
(failed to
attend)
- Utilizing Statistical Characteristics of N-grams for
Intrusion Detection
Li Zhuowei, Amitabha Das, Sukumar Nandi
4 December
DSDVE1: Distributed simulation and
distributed virtual environments
Chair: Cai Wentong
- A P2P Groupware System with Decentralized Topology
for Supporting Synchronous Collaborations
Jianhua Ma, Makoto Shizuka, Jeneung Lee , Runhe
Huang
- Robust Collaboration and Interaction in a
Multi-agent System Basing on Hierarchical Networks
Z.W. Zhao, I-Ming Chen, Jun Zhang
- Mobile Agent-Based Architecture for Large-Scale CVE
Zhang Liang, Lin Qingping, Choo Tian Fook
DSDVE2: Distributed simulation and
distributed virtual environments
Chair: Stephen
Turner
- A Novel Approach for Addressing Extensibility Issue
in Collaborative Virtual Environment
Choo Tian Fook, Lin Qingping, Zhang Liang
- A Consistency Model for Evaluating Distributed
Virtual Environments
Suiping Zhou, Wentong Cai, Stephen J. Turner,
Hanfeng Zhao
- Developing A Web-enabled and
Graphics-enhanced Collaborative Environment for Integrated Research of
Cardiovascular and Atherosclerotic Clinical Biology
Y.Y. Cai, L.P.Khoo, Z.W. Xiong, B.F. Lu,
Y.Q.Guan, S.Wong,
C.R.Cao, T.K.Tan, Kenneth Yu, M.Opas, S.C.Fok
SVW1: Shared and virtual worlds
Chair: Tony
Chan
- Architectural Design and Simulation in the
Heterogeneous Collaborative Virtual Environment
Seon-Min Rhee, Eun-Cho, Hyo-Sun You, Myoung-Hee
Kim
- Disappearing Computers, Disappearing Social Actors,
Appearing Embodied Agents
A. Nijholt
- Bakhtinian Understanding to Web Graphics
Pavol Elias, Andrej Ferko, Markus Grabner
SVW2: Shared and virtual worlds
Chair: Wolfgang Strasser
- Optimized Neighbor Prefetch and Cache for
Client-server Based Walkthrough
Zhi Zheng, Tony K.Y Chan
- Capture Configuration for Image-based Street
Walkthrough
Dong Hoon Lee, Soon Ki Jung
- How to Build Virtual Environment Systems with
Component Frameworks
Manuel Oliveira, Mel Slater, Jon Crowcroft
SVW3: Shared and virtual worlds
Chair: Annie Luciani
- A Virtual-Reality Based Integrated Driving-Traffic
Simulation System to Study the Impacts of Intelligent Transportation
Systems (ITS)
Ming Jin, Soi-Hoi Lam
- Mapping Cityscapes to Cyber Space
Jiang Yu Zheng, Min Shi
- Context Modeling based Depth Image Compression for
Distributed Virtual Environment
Paul Bao, Douglas Gourley, Youfu Li
(no show)
- Combining Polygonal and Subdivision Surface
approaches to Modelling and Rendering of Urban Environments
A.M. Day, D.B. Arnold, S. Havemann, D. Fellner
5 December
SVW4: Shared and virtual worlds
Chair: Wolfgang
Müeller-Wittig
- Reducing Optical Crosstalk in Affordable Systems of
Virtual Environment
Stanislav V.Klimenko, Igor Nikitin, Lialia
Nikitina
- The Enigma of the Sphinx
Tolga Abaci, Rachel de Bondeli, Jan Ciger,
Mirelle Clavien,
Fatih Erol, Mario Gutierrez, Stephanie Noverraz, Oliver
Renault,
Frederic Vexo, Daniel Thalmann
- PRESENCE: The sense of Believability of Inaccessible
Worlds
Annie Luciani, Joel Chevrier, Daniela Urma,
Sylvain Marliere
CM1: Cybermuseums
Chair: Bruce Damer
- Embodied Tour Guide in an Interactive
Virtual Art Gallery
Xiang Yuan, Yam San Chee
- Construction of Cyber Science Museum
Bu Young Ahn, Ji Young Kim, Chung Sik Oh, Soon
Chan Hong
- The Empty Museum. Multi-user Interaction in
an Immersive and Physically Walkable VR Space
Luis Hernández, Javier Taibo, Antonio Seoane,
Rubén López,
Rocío López
CM2: Cybermuseums
Chair: Galen Brandt
- Interactive Distributed Guided Tours of
Historical Sites
Dorin-Mircea Popovici, Serge Morvan, Eric Maisel,
Jacques Tisseau
- A Distributed Global 3D Cyberworld for
Archaeological Research and Education
Damian Green, J.Cosmas, R.Degeest, M.Waelkens
- eGaLab - a New Dimension for Artists
Michal Masa, Jiri Zara, Pavel Smetana
GMV1: Geometric modelling and
visualisation for cyberworlds
Chair:
Andrzej Sluzek
- Mesh Generation and Refinement of Polygonal Data
Sets
V.Savchenko, N.Kojekine, M.Savchenko, I.Semenova,
O.Egorova,
I.Hagiwara
- Detail-Preserving Variational Design of B-spline
Curves and Surfaces
Gang Zhao, Shuhong Xu, Weishi Li
- DPBP:A Sort-First Parallel Rendering Algorithm for
Distributed Rendering Environments
Huabing Zhu, Kai Yun Chan, Lizhe Wang, WenTong
Cai,
Simon See
GMV2: Geometric modelling and
visualisation for cyberworlds
Chair: Vladimir Savchenko
- Adaptation of Facial and Body Animation for
MPEG-based Architectures
Thomas Di Giacomo, Chris Joslin, Stephane Garchery,
Nadia Magnenat-Thalmann
- Virtual Surgery System
Zheng Lei, Edmond Cyril Prakash
- CyberHeart: The Employment of an Iterative Design
Process to Develop a Left Ventricular Heart Graphical Display
C. Reginald Jegathese, Goo Lay Guan, L. Antony
Rajiv,
Eddie Y. K. Ng, Dhanjoo Ghista, Edmond C. Prakash
GMV3: Geometric modelling and
visualisation for cyberworlds
Chair: Edmond Prakash
- Feature Maps: A New Approach in Hierarchical
Interpretation of Images
Andrzej Sluzek
- Augmenting the World with Interactive Virtual
Studio
Li Li, Hock Soon Seah, Widya Andyardja Weliamto
- Real-Time Update of Eye Features on the 3D Head
Model Texture
Patricio Inostroza
DMW1: Datamining and warehousing
Chair: Olga Sourina
- Parallel Algorithm for Mining Fuzzy Association
Rules
B. Xu, J. Lu, Y. Zhang,
L. Xu, H. Chen, and H. Yang (the author
attended the conference but failed to present the paper)
- Efficient Web Log Mining for Product Development
Yew-Kwong Woon, Wee-Keong Ng, Xiang Li, Wen-Feng Lu
- An Architectural Framework for XML Data Management:
From Practice to Theory
Khin-Myo Win, Wee-Keong Ng, Ee-Peng Lim
DMW2: Datamining and warehousing
Chair: Ng
Wee-Keong
- A Web Mining Approach for Finding Expertise in
Research Areas
Quan Thanh Tho, Siu Cheung Hui, Alvis Fong
- Intelligent Content-Based Retrieval for P2P Networks
Rodionov Maxim, Siu Cheung Hui
- Geometric Approach to Clustering and Querying in
Databases and Warehouses
Olga Sourina, Liu Dongquan
IA1: Intelligent agents
Chair: Hui Siu Cheung
- Web Agents with a Three-stage Information Filtering
Approach
Kwang Mong Sim
- Agent Services Matchmaking for Cooperation
Hongen Lu (failed to attend)
- Negotiation Paradigms for E-Commerce Agents Using
Knowledge Beads Methodology
Zhuang Yan, Simon Fong, Shi Meilin
(no show)
In cooltown,
technology transforms human experience from consumer lifestyles to
business processes by enabling mobility. Cooltown is infused with the
energy of the online world, and web-based appliances and e-services give
you what you need when and where you need it for work, play, life.
The number of seats will be limited to
20. We will
provide a free bus (both ways).
Please email us to cw2003@ntu.edu.sg
with a Subject
"CW2003: Cooltown Registration" if you are
interested to join this tour.
[all seats are taken--waiting list--check
availability at the registration counter]
A site-visit to NTU, which will include the following,
will be organised on 6 December, morning time:
- NTU campus bus-tour (to get an impression of the
campus, visit the virtual campus at http://www.ntu.edu.sg/home/assourin/VirCampus.html)
- NTU Reality Centre (http://www.camtech.ntu.edu.sg/rt/index.html)
NTU Reality Theatre facilities include: Immersive Virtual Reality
Display, 3 high-resolution Colour Projectors, 3.7m-high, 150-degree
Cylindrical Screen, High performance SGI Onyx3800 Graphics Computer,
Virtual Design 2 VR Software, Auditorium with 60-80 seating capacity and
"hot-spot" for 6-8 persons, Active Stereoscopic Viewing
Devices, Ultrasonic Subject Tracking for a fully-interactive environment
The number of seats will be limited to 40. We will
provide a free bus (both ways) and a light refreshment. It will take
about 30 min to get to NTU from your hotel and 2-3 hours on campus. Please
email us to cw2003@ntu.edu.sg
with Subject "Pre-registration for NTU tour" if you are
interested to join this tour.
Internet
Internet connection will be
available in the conference secretariat room, Aries. For wireless Internet
get the logon name/password from the registration counter. The
conference hotel
rooms are equipped with a network point however there will be an extra
charge of S$25 (~US$14) per 24 hours should you decide to use it.
|