Computer Graphics Forum (Proc. of Eurographics 2010)
Nanyang Technological University, Singapore
Our algorithm is robust to user inputs and capable of producing good results reflecting geometric features and human shape perception. |
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abstract |
This paper considers the problem of interactively finding the cutting contour to extract components from a given
mesh. A geodesic curvature flow based framework is proposed
to solve this problem. Since in many cases the meaningful cutting contour on a 3D mesh is locally
shortest in the sense of some weighted curve length, the geodesic curvature flow is an ideal tool for our problem. It
evolves the cutting contour to the nearby local minimum. We should mention that the previous numerical scheme,
discretized geodesic curvature flow (dGCF) is too slow and has not been applied to mesh segmentation. With
a careful observation to dGCF, we devise here a fast computation scheme called fast geodesic curvature flow
(FGCF), which only needs to solve a smaller and easier problem. The initial cutting contour is generated by a
variant of random walks algorithm, which is very fast and gives reasonable cutting result with little user input.
Experiment results on the benchmark mesh segmentation data set show that our proposed framework is robust to
user input and capable of producing good results reflecting geometric features and human shape perception. |
Keywords |
Mesh Segmentation, Level Set, Geodesic Curvature Flow |
Paper |
EG10-MeshSnapping.pdf |
Software |
MeshSnapping.zip |
Bibtex |
@inproceedings{Zhang-10-MeshSnapping, |
Acknowledgement |
We would like to thank the anonymous reviewers for their valuable comments. This work is supported by A*STAR SERC TSRP Grant (NO. 062 130 0059) and the ARC 9/09 Grant (MOE2008-T2-1-075) of Singapore. |