Virtual Campus is a VRML model of the real campus of Nanyang Technological University in Singapore (to be exact, how it looked like 10 years ago). The Virtual Campus can be accessed from any Internet-connected personal computer running MS Windows and Internet Explorer or Mozilla Firefox.
Software to be installed:
BS Contact VRML/X3D
|Collaborative version requires the older version of BS Contact VRML/X3D and can be accessed here.|
Upon arrival, right-click on the screen and make sure that you selected Direct 3D hardware acceleration (if available) in Settings/Preferences. A guide to navigation within 3D scene can be found here.
Scenes of the Virtual Campus
How to make your own avatar
You can set the avatar URL in your account profile by selecting one from the list below or searching for them on the web. The avatar file must have an extension *.wrl.
The Virtual Campus avatar library:
00, 0a, 0b, 0c, 0d, 0e, 0f, 01, 1a, 1b, 1c, 1d, 1e, 1f, 02, 2a, 2b, 2c, 2d, 2e, 2f, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37
Some web resources:
If you want to create your own avatar, use Avatar Studio v. 2. With the Avatar Studio you can built your own avatar using the available templates and modifying their parameters. With this software, you may also use a digital photo to make a facial texture of the avatar.
Have fun with FVRML / FX3D and try Interactive Shape Modeling Tool
FVRML and FX3D allow for extending VRML and its successor X3D with practically any type of objectís geometry, sophisticated graphics appearance and transformation by defining them analytically straight in the VRML/X3D code. In contrast to the polygon-based models of VRML and X3D, function-based nodes allow for a great reduction of the model sizes and provide an unlimited level of detail. Also, these nodes introduce to VRML/X3D set-theoretic as well as any other operations analytically-defined by the user.
Interactive Shape Modeling Tool is a part of the Virtual Campus developed to help computer graphics students to understand concepts of functionally-based shape modeling.
The Team (1997-currently):
Publications and Links:
Last updated 21 August, 2012
The construction of the Virtual Campus never
ends, just as it never ends on the real campus. Copyright © 1997-2006 Alexei Sourin, NTU.
We still have to build a lot of models. Students and staff welcome to contribute to this project.
The VRML models of the Virtual Campus and images published here may not be published, modified or otherwise redistributed
in whole or part without prior approval.
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Copyright © 1997-2006 Alexei Sourin, NTU.