Year 2002-2003



 
 
 

Name: EDMOND C. PRAKASH
Title: Assistant Professor of Software Systems
Other Hats: Deputy Director
                   Centre for Financial Engineering &
                   MSc Financial Engineering Program

 
 

Voice: (65) 6790-6277            Fax: (65) 6792-6559
email: asprakash@ntu.edu.sg    Home: (65) 6794-6721
Web Site: http://www.ntu.edu.sg/home/ASprakash

Employer: Nanyang Technological University
Address: School of Computer Engineering
Nanyang Technological University
Nanyang Avenue
Singapore-639798
 

Table of Contents

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Biographical Sketch

Edmond C. Prakash is an Assistant Professor of Computer Science at the Nanyang Technological University, Singapore. He received the BE, ME and Ph.D degrees from Annamalai University, Anna University and Indian Institute of Science, respectively in 1986, 1988 and 1996.  Edmond's research focus is on exploring the applications of virtual reality in engineering, science, and medicine. He has worked on the design and implementation of walkthroughs of proposed structures, such as buildings, automobiles, and humans. In the process he has developed new algorithms for automatically generating object hierarchies, volume rendering, parallel computation, human modeling and animation for virtual environments. He has also consulted and collaborated with the industry including IBM, Silicon Graphics and JP Morgan.  Edmond received an Alumni award for the best PhD thesis of Indian Institute of Science in 1997. His web site is at http://www.ntu.edu.sg/home/ASprakash

Dr. Edmond has spent five years in "think tank" research on the campus of Nanyang Technological University: 1997-2002. His publications are mainly devoted to research papers and monographs. A major interest in teaching and research in recent years has been the future of animation, graphics, visualization and virtual reality. My philosophy is 'Stay Active Even After Retirement'. 
 
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Start of Resume

Name: EDMOND C. PRAKASH
Title: Assistant Professor of Software Systems, Computer Engineering

Voice: (65) 6790-6277
Home: (65) 6794-6721
Fax: (65) 6792-6559
email: ASprakash@ntu.edu.sg

Web Site: http://www.ntu.edu.sg/home/ASprakash
 
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Personal Data

Birthdate April 14, 1964
Citizenship Republic of India
Parents: Mr G. Cyril Raj, BA (Retd. Govt. Officer) and 
             Mrs. T. T. Mary Empress (Retd. Govt. Teacher)
Brothers: Five (including me); 4 are Engineers and one is a Medical Surgeon
             Dr. C. Edmond Prakash, ME, PhD
             Dr. C. Edwin Emperor, MBBS, DLO, MS (Surgery)
             Mr. C. Reginald Jegathese, ME, (PhD)
             Mr. C. Norbert Dinesh Singh, BE, (MTech)
             Mr. C. Livingstone Clement Singh, ME
Marital Status: Married (Eustace, 
                                     Member Technical Staff, 
                                     Institute for InfoCom Research (I2R),
                                     A*Star, Singapore)
Children: Two (Evan, Eric)
Birthplace: Nagercoil, Kanyakumari, India

Educational and Professional History

Education

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Teaching Experience

     My first teaching assignment was in 1985 when I was fresh out of college with an Engineering Degree.
     I have been fortunate enough to be in this field of academics producing 'Engineers' for close to two decades now!

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Courses Taught 

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Work Experience

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Honors and Recognitions

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Experimentation in Teaching & Technology

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Noteworthy Research

$$$ Funded Research

Investigator in 3D Digitization Project AcRF RG4/00 [A/P Tony K. Y. Chan, Co-Investigator]
Title: Personalised Human Shape Modeling and Behavior Animation
Jan 2001 - Dec 2002 Amount Approved $56,157

Collaborator in AcRF RG 4/98 [PI: A/P Tony K. Y. Chan]
Title: Towards Software Architecture to Support and Enhance Product Design and Development.
Jan 1999 - Dec 2001    Amount Approved: $241,223

Collaborator in AcRF Project RG 82/98 [PI: A/P Ho Kim Wai]
Title: T Framework for Mgmt. of Innovative Financial Instruments and Processes for A Knowledge Based Economy.
Amount Approved: $498, 000

Collaborator in AcRF RG 84/98 [PI: Dr. Wolfgang Felger]
Title: Tools for Virtual Engineering Amount Approved: $497, 000

Collaborator in AcRF RG 85/98 [PI: A/P Wong K. Cheong]
Title: Animation and Interactive System for Virtual Aquatic Animals in the Undersea World. Amount Approved: $497, 000

Collaborator in Scientific Visualization Project at Supercomputer Center, IISc, India, sponsored by MHRD.
Efficient visualization algorithms for scientific and engineering applications, 1988-1996.

Collaborator in Multimedia Project at IISc, India, sponsored by Tata-IBM (India).
Efficient algorithms for motion estimation, motion encoding and media compression, 1995.

Collaborator in Flight Simulation Project at SUNY, SB, USA, sponsored by US Navy [PI: Prof. Arie E. Kufman].
Non-traditional approach for flight simulation based on volumetric models, 1996.

Collaborator in Parallel Algorithms for Financial Engineering at NCSA, USA, sponsored by JP-Morgan and NCSA
[PI: Andrew Abrahams]. Real-time systems for Risk Management  on HPC systems.

A. Research - OO & Software Engineering
 

Research Objective: My current research involves development of new algorithms for problems in representing Software Architecture, Components based architecture, Reuse of Architectural components, Software Architecture Implementation, Testing and Maintenance, Code Review, etc.

Research Topics: Current topics of interest include UML based OO Software Architectural Modeling, Coupling and Cohesion in OO systems, OO Software for Augmented Reality, Human Operating Systems, and Data Mining and Visualization for Financial Engineering.

Research Accomplishments: Several OO based software architectures have been derived.

My main contributions are:

1. Object Oriented Augmented Reality System: A new Animation Director architecture has been developed which  demonstrates the use of a whole-part software architecture. This is developed to generate animations automatically from any dataset. The salient features of the system includes modules to handle disparate datasets, identification of algorithms to do feature extraction from large data sets, generation of navigation paths and to finally generate animations. The objective is to eliminate the human error or, in other words, the system will help the human to arrive at intelligent decisions in an efficient manner.

2. Object Oriented Human OS Architecture: Just as an OS is the life of a computer, the human OS is the system that operates as the life for a virtual human. The system integrates several parts to model, specifies animation tasks, maintains constraint information and generates human-like behavior.

3. Object Oriented FIDAVIS System: The FIDAVIS architecture encompasses a suite of algorithms from Data Mining and Visualization into one system to run on a shared address space system. The architecture currently supports simple data mining support for Currency Forex and Volume Visualization of Currency Fluctuations.

4. OO Internet Architecture: An internet architecture for all the above three software systems have also been developed. This architecture combines the recently identified method of using live data access and interactive navigation for all the above three applications.

5. OO Visualization of Unstructured Grids: Core voxelization and volume visualization algorithms have been implemented using OO mechanisms in C++. The system has been in productive use since 1993.

B. Research - Graphics & Visualization
 

Research Objective: My research in graphics and visualization involves development of new algorithms for problems in   Volume Visualization,  3D Modeling and Graphics,  Visual Simulation,  Graphics Hardware and  Parallel Graphics Algorithms.

Research Topics: Current topics of interest include interactive and immersive user interfaces, tools and techniques for interactive steering of scientific and engineering applications, visualization methods for time-varying, unstructured, and volumetric data, and parallel algorithms for visualization and computer graphics.

Research Accomplishments: Several core algorithms for volume visualization  of unstructured grids have been developed and implemented.

My main contributions are:

1. Coherent Voxelization Algorithm: A new Coherent Voxelization Algorithm has been developed which  demonstrates that interactive volume rendering of unstructured grids is possible. All objects in the grid are reduced to voxels, and all the rendering is done on the voxel volume. The algorithm is length, area and volume coherent and eliminates the need for sorting of polyhedra before rendering. All computations are reduced to incremental  computations in one-dimensional space.

2. 3D Antialiasing Algorithm: Anti-aliased voxelization improves the quality of the voxelized data, and is demonstrated using an accumulation volume buffer (AVB) algorithm. A set of volume error measures (VEM) have been developed to quantify the quality of voxel data.

3. Parallel Algorithms: The coherent voxelization algorithm is parallelized to run on a shared address space system. Algorithms have also been developed for fast rendering of voxelized data. A pseudo rotation algorithm and its parallel implementation on shared address space systems is developed. This algorithm integrated with a shared memory voxelization helps fast previewing of unstructured grid. A new parallel algorithm for volume rendering based on a 3D pyramid structure is developed for message passing systems.

4. Hardware Architecture: A hardware architecture for interactive volume visualization of unstructured  grids is also developed. This architecture combines the recently identified method of using texture mapping for volume rendering with anti-aliased voxelization.

C. Research - Financial Engineering

Research Objectives: The main objective of my research in financial engineering is to develop algorithms for parallel implementation on HPC systems related to financial engineering computations and to enhance Visualization.

Research Topics:  Risk Metrics, Credit Exposure, Analytics Library, Implementation using MPI on T3E and Cray/Origin 2000.

Research Accomplishments: Several parallel algorithms for financial engineering have been developed and implemented.

My main contributions are:

1. Parallel Risk Metrics(for JP Morgan, Wall Street, New York): This work focussed on the design and implementation of parallel algorithms for financial engineering. We have successfully implemented algorithms for the computation of Credit Exposure and Real-time Sensitivities. The algorithms have been tested on a variety of commercial systems such as SGI Cray Origin 2000, Cray T3E, IBM SP2 and a cluster of SUN Sparc systems. We also explored the possibility of using the parallel I/O library of the Cray T3E to remove the I/O bottleneck.

2. FEVolumes - Financial Volume Visualization:  Our goal of this research is to demonstrate the feasibility of volume visualization for financial engineering algorithms. We have achieved this using volume modeling for a variety of FE Algorithms and show results of volume rendered images. And we have also extended this modeling scheme to run on the Internet environment with live access to realtime data. The system currently has been deployed for production use in a real world Financial Engineering organization.

3. FIDAVIS Data Mining: This effort is to build an infrastructure for Data Mining and Visualization for Financial Engineering.

4. Merlion: This system focusses on efficient computing and visualization for Option Pricing and Visualization.

D. Research - Animation & Virtual Reality

Research Interests: Current topics of interest include human animation, thinking humans and interactive and immersive user interfaces for collaborative VR.

Research Problem: The main focus is to develop natural human animations, Modeling synthetic humans, humanoids and the animation of human behavior. Another related area is to develop a networked collaborative VR environment for CAD.

Research Accomplishments: Several algorithms for animation and VR have been developed and implemented.

My main contributions are:

1. Human Arm Animation Algorithm: A new geometric IK suitable for Arm and Leg Animation has been developed for natural human animation.

2. LOA and LOG for Human Growth and Animation Modeling: New approaches have been developed for Level of Animation and Level of Growth. LOG helps to model the level of growth in humans.

3. Collaborative VR: Currently research is under progress to develop a Collaborative Virtual environment for CAD/CAM applications.

E. Research - Web and Internet Technologies

Research Objective: Current topics of interest include use of Web based techniques for virtually every application in graphics, modeling and visualization.

Research Problem: The main focus is to develop new representation schemes for volume data on the internet, new protocols for graphics data interchange on the Internet, new architectures for building very large repositories, building innovative accident simulations for web deployment, etc.

Research Accomplishments: Almost all of our algorithms and architectures that has been developed for different applications have been deployed on the Web.

My main contributions are:

1. MPEG For Volume Viz: This application uses MPEG as a mechanism for Volume Data Sharing on the Web.

2. Fin Viz on the Internet:  This application extends Volume Visualization of Fin Engg data on the Internet.

3. 3D Humanoids on the Internet: An architecture for 3D humanoids on the internet has been developed.

4. Collaboratory for Computer Graphics on the Web:  This research focussed on building a collaborative repository for graphics on the Internet.

5. Accident Simulation on the Web: A novel application for training children on safety using Virtual Humans has been developed.

6. Terrain Modeling, Rendering and Visualization on the Internet: Effort has been made to build a Virtual Singapore on the Web.

7. Wireless Communications: Research has been carried out to exploit BlueTooth technology for wireless graphics.

F. Research - High Performance Computing

Research Interests: Current topics of interest include use of high performance computers for large scale problems.

Research Problem: The main focus is to develop algorithms for parallel implementation on very large memory and compute intensive jobs. Some of the problems tackled includes parallel visualization algorithms, use of shared memory and message passing schemes for algorithms and algorithms for parallel voxelization.

Research Accomplishments: Almost all of our algorithms have been implemented in parallel for enhancing throughput.

My main contributions are:

1. Scientific Visualization in a Supercomputing Environment.
2. Algorithms using CMMD, PVM, MPI for message passing systems.
3. Algorithms using PowerC, MP Lib, Cilk for shared memory systems.

G. Research - Rapid Prototyping & CAD/CAM

Research Interests: Efficient algorithms and libraries for rapid prototyping and CAD/CAM applications.

Research Problem: A pressing demand exists for high quality rendering in CAD/CAM applications. Another problem exists in the display of CAD/CAM data at constant time irrespective of the grid size. Also there is a greater demand for efficient layered manufacturing.

Research Accomplishments: Efficient algorithms have been developed for graphics modeling, rendering and rapid prototyping.

My main contributions are:

1. Graphics Modeling and Rendering: We have implemented efficient libraries based on GKS and EDRAW for 2D and 3D graphics modeling. Also efficient implementations of hidden element  removal has been done for high quality rendering.

2. Voxel Based 3D Modeling: Techniques have been developed for efficient volumetric modeling. The modeling scheme also supports complex boolean operations and integrated with a Geometric Workbench system.

3. Rapid Prototyping Without Slicing: A new technique based on voxels for rapid prototyping without slicing STL models has also been developed.
 
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Working Papers Not Yet Published

Edmond C. Prakash, Linear Voxelization
 
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Papers Published or Accepted for Publication

The Ones That Got Caught

Journals

  1. Y.Zhang, E.C.Prakash, E.Sung, ''New Approach for  3D Facial Modeling and Expression Animation,'' IEEE Transactions on Visualization and Graphics, 2003

  2. Y.Zhang, E.C.Prakash, E.Sung, ''Anatomy-based 3D Facial Modeling for Expression Animation,'' Machine Graphics & Vision, 2002, vol 11

  3. F.Xiong, K.W.Ho, E.C.Prakash, ''E-R Modeling and Visualization of Large Mutual Fund Data,'' Journal of Visualization, 2002, vol 5, no. 2, pp. 197-204

  4. T.F.Tan, E.C.Prakash, ''Volume Visualization of Payoff Regions for Derivatives Risk Management'' Jl of Visualization, 2001, Vol. 4, No. 4, pp. 383-390.

  5. E.C.Prakash, K.Y.Chan, ''Personalized Human Shape Modeling and Behavior Animation,'' Computer Graphik Topics, 2000, vol 12, no. 6/2000, pp. 15-16

  6. P.A.Cao, K.Y.Chan, E.C.Prakash, ''Additive LOD Management for Geographic Data Using VRML,'' Computer Graphics Topics, 1999, vol 11, no. 6, pp. 14-16

  7. E.C.Prakash, K.Y.Chan, ''Unified Terrain Modeling, Rendering and Visualization in VRML,'' Computer Graphics Topics, 1999, vol 11, no. 6, pp. 17-18

  8. E.C.Prakash, S.Manohar*, ''Hardware architecture for voxelization-based volume rendering of unstructured grids,'' Journal of Systems Architecture, 44(9-10):675--690, June, 1998

  9. V.Chandru, S.Manohar, E.C.Prakash, ''Voxel based Modeling for Layered Manufacturing,'' IEEE Computer Graphics and Applications, Vol. 15, No. 6, pp. 42-47., 1995

  10. E.C.Prakash, S.Manohar, ''Volume Rendering of Unstructured Grids - A Voxelization Approach,'' Computers and Graphics, Vol. 19, No. 5, pp. 711-726., 1995

  11. E.C.Prakash, S.K.Nandy, ''VOXEL based Modeling and Rendering Irregular Solids,'' Microprocessing and Microprogramming, Vol. 30., August, pp. 341-346, 1990

  12. Y.Zhang, E.C.Prakash, E.Sung, ''Constructing A Realistic Face Model of An Individual for Expression Animation,'' International Journal of Information Technology (IJIT), 2002

  13. A.Soh, Y.Zhang, K.Y.Chan, E.C.Prakash, E.Sung, ''Texture Mapping of 3D Human Face for Virtual Reality Environments,'' International Journal of Information Technology (IJIT), 2002

Conferences


    OO and Software Engineering
  1. Tan Leek Chiang Bernard, Luah Seok Peng, Chime Li Keow, Lim Sia Lian Vivian,  Soo Mun Heng, Ng Puay Teck and Edmond C. Prakash, UML for Designing Software for a Vehicle Parking System,  IEEE Tencon 2000, Malaysia.
  2. Md Yusof Osman, Patrick Foo Wen Kin,  Leon Lim, Wong Chuen, Wong Kien,Judy Tan, Goh Sok Boon, Md Naser Zainol and Edmond C. Prakash, Singapore Pools Online Betting Software System - An UML Use Case Analysis, IEEE Tencon 2000, Malaysia.
  3. Albert Chai Meng Fatt, Chia Wee Kee, Lee Chee Heong, Ng How, Seng, Karen Ng, Puah Suet Ni, Alvis Yeo, Mark Yeo and Edmond C. Prakash,  Software Engineering Approach for A Timetable Generator,  IEEE Tencon 2000, Malaysia.
  4. Goo Lay Guan, Seoh Soo Kim, Ong Kian Huat, Low Chee Kian, Eric Poh Boon Sam, Adrian Tan and Lim Chee, Edmond C. Prakash,  Towards Support for a Logistics Management System on the World Wide Web,   IEEE Tencon 2000, Malaysia.

  5. Graphics & Visualization
  6. C. E. Prakash and S. Manohar, Volume Rendering of Unstructured Grids - A Voxelization Approach, Computers and Graphics, Vol. 19, No. 5, Sep/Oct 1995, pp. 711-726.
  7. C. E. Prakash and S. K. Nandy, VOXEL based Modeling and Rendering  Irregular Solids, Microprocessing and Microprogramming, Vol. 30.,  August, 1990, pp. 341-346.
  8. C. E. Prakash and S. Manohar, Error Measures and 3D Anti-aliasing of  Voxel Data, in Proc. of the Pacific Graphics 95, Taejon, Korea, 1995,  pp. 225-239.
  9. Lim Guan Hong John, Chan Chee Lei, Chok Ng Yong Ocean, Edmond C. Prakash and Eustace Painkras, Voxelization Using FPGAs, 8th Intl. Symposium on Integrated Circuits, Devices and Systems, Singapore,  Sep., 1999
  10. Edmond C. Prakash, Voxel Texture Maps, Volume Visualization on the WWW, Proc. of the SPIE's International Symposium on Medical Imaging, San   Diego, USA, Feb., 1999, pp. 15.
  11. Edmond C. Prakash, A Human Touch for Internet Training, IEEE TENCON 1999, Cheju, Korea, Sep., 1999.
  12. Eustace Painkras, Lim Guan Hong John, Chan Chee Lei, Chok Ng Yong Ocean and Edmond C. Prakash, Voxelization Chip Design Using FPGAs, IEEE TENCON 1999, Cheju, Korea, Sep., 1999.
  13. C. R. Jegathese and Edmond C. Prakash, A New Approach for Goal-Oriented Deformation of Voxel Models, Pacific Graphics 1998, Singapore, Oct, 1998.
  14. C. R. Jegathese and Edmond C. Prakash, Goal-directed deformation of the visible human,  Visible Human Project Conference 1998, Maryland, USA., Oct1998.
  15. Edmond C. Prakash and S.Manohar,  Hardware architecture for voxelization-based volume rendering of unstructured grids,  Journal of Systems Architecture, 44(9-10):675--690, June 1998.
  16. Wu Zhongke and Edmond C. Prakash, 3D Voxel Text Modeling, Chapter 23 in Volume Graphics, Min Chen (Ed), Springer,  ISBN  1-85233-192-5, 1999.

  17. Financial Engineering
  18. Tan Toh Fei and Edmond C. Prakash, Large Data Visualization, Jl of Visualization, 2001.
  19. Tiffany Elise, Tan Toh  Fei and Edmond C. Prakash, Neural Networks With Genetic Algorithms: Application To Option Pricing, International Conference on Information, Communications and Signal Processing (ICICS 2001), Oct 2001.
  20. Tiffany Elise, Tan Toh  Fei and Edmond C. Prakash, Neural Networks With Genetic Algorithms: Application To Option Pricing-Implementation, ANNIE 2001, USA, Oct 2001.
  21. Christopher Tay, Tan Toh  Fei and Edmond C. Prakash, Option Pricing via Genetic Programming on A LAN, Communications and Signal Processing (ICICS 2001), Oct 2001.
  22. Christopher Tay, Tan Toh  Fei and Edmond C. Prakash, Option Pricing via Genetic Programming on A LAN-Implementation, ANIME 2001, USA, 2001.
  23. Ho Kim Wai, Hsu Wen Jing, Ng Wee Keong, Edmond C. Prakash, Dhamodaran Sampath, Data Mining Functions, Models and Techniques for Financial Engineering Data, Conference on Data Mining, UK, 2000.
  24. Tan Toh Fei, Prakash Edmond Cyril, "Visualization of Financial  Instruments-Options", HC-2000, Proc. of Third International Conference on Human and Computer - September 6-9, Aizu,  Japan , Sep 2000.
  25. Edmond Cyril, "Some Implementation Techniques and Analysis  for Binomial Option Pricing Model", International Conference on  Financial Research,  http://www.alliedacademies.org/pdf/maui00/paafs-maui00.pdf,  Oct 2000, pp. 43-48.
  26. Ho Kim Wai, Hsu Wen Jing, Ng Wee Keong, Edmond C. Prakash, Dhamodaran Sampath, FIDAVIS Architecture for Data Mining in Financial Engineering Data, Conference on Data Mining, UK, 2000.
  27. Gerald Sebastian, Eustace Painkras and Edmond C. Prakash, Analyzing the Dynamics of Foreign  Currency Exchange Rates: A Parallel Implementation, Proc. of Second Intl. Conf. on Information, Communication and Signal Processing (ICICS '99),   Singapore,  Dec 1999.
  28. Ang Toon Wu and Edmond C. Prakash, Remote Visualization System for Financial Trading, IEEE Tencon 2000, Malaysia.
  29. Gerald Sebastian, Eustace Painkras and Edmond C. Prakash,  Architecture to Analyze the Dynamics of Forex Rates, HiPC 99 Poster Presentation, Calcutta, India, 1999.

  30. Animation & Virtual Reality
  31. Y.Zhang, E.C.Prakash, E.Sung, ''Constructing a realistic face model of an individual for expression animation,'' Proc. International Workshop on 3D Digitization, 2002
  32. Y.Zhang, E.C.Prakash, E.Sung, ''Synthesis of Facial Expressions Using A 3D Anatomical Model,'' ICARV 2002, 2002
  33. Y.Zhang*, E.Sung*, E.C.Prakash, ''Hierarchical face modeling and fast 3D facial expression synthesis,'' Proc. XV Brazilian Symposium on Computer Graphics and Image Processing, IEEE Computer Society Press, 2002
  34. Y.Zhang*, E.C.Prakash, E.Sung*, ''Instant facial modeling and animation of living humans,'' 7th International Fall Workshop on Vision, Modeling and Visualization, 2002
  35. Y.Zhang*, E.Sung*, E.C.Prakash, ''Real-time facial expression animation on an individualized face using adaptive simulation algorithm,'' Proc. GraphiCon’2002, 2002
  36. Y.Zhang*, E.C.Prakash, E.Sung*, ''Hierarchical modeling of a personalized face for realistic expression animation,'' Proc. IEEE International Conference on Multimedia and Expo 2002, 2002
  37. Y.Zhang*, E.C.Prakash, E.Sung*, ''Adaptive refinement for real-time facial animation using nonlinear subdivision scheme,'' Proc. IASTED International Conference on Modeling and Simulation, 2002, pp. 298-303
  38. Y.Zhang*, E.C.Prakash, E.Sung*, ''Adaptive refinement for real-time facial animation using nonlinear subdivision scheme,'' Proc. IASTED International Conference on Modeling and Simulation, 2002, pp. 298-303
  39. Y.Zhang*, E.C.Prakash, E.Sung*, ''Facial animation on an anatomy-based hierarchical face model,'' Proc. The Third International Conference on Virtual Reality and its Application in Industry, 2002, pp. 143-150
  40. Y Zhang, Edmond C Prakash, E Sung, Real-time Physically-based Expression Animation Using Mass-Spring System, Computer Graphics International 2001, Hong Kong, 2001
  41. Y Zhang, Edmond C Prakash and E Sung, Realistic Expression Modeling of Synthetic Face, International Conference on Information, Communications and Signal Processing (ICICS 2001), Oct 2001.
  42. Y Zhang, Edmond C Prakash and E Sung, A Physically-based Model with Adaptive Refinement for Facial Animation, Eurographics 2001, Manchester, UK,  2001.
  43. Y Zhang, Edmond C Prakash and E Sung, A Multi Layer Model with Adaptive Refinement for Facial Animation, Computer Animation 2001, Korea, 2001.
  44. Y Zhang, Edmond C Prakash and E Sung, Physics-based Facial Animation, EEE News Letter, NTU, Singapore, 2001.
  45. B Lu, Edmond C. Prakash , Human Modeling and Animation, Student Conference on Research and Development (SCOReD) 2001, Kuala Lumpur, Malaysia, 20-21 February, 2001
  46. Lim Bee Hwa and Edmond C. Prakash, Behavior Modeling and Animation in Thinking Humans, Student Conference on Research and Development (SCOReD) 2001, Kuala Lumpur, Malaysia, 20-21 February, 2001
  47. Edwina Jun, Looi Seng, Jing Cui, Lai Edmond and Edmond C. Prakash , Character Animation of Realistic Humans,  ICCAS2001, Korea, 2001.
  48. Min Li, Sung Lee Ning, Reid Alia,Yu Zhang, Lai Edmond and Edmond C. Prakash , Putting Your Best Face Forward: Development of a Database for Digitized Human Facial Expression Animation, ICCAS2001, Korea, 2001.
  49. Huang Jing and Edmond C. Prakash, Synthesizing Natural Postures for Human Animation, Computer Engineering Research, SCE, NTU, 2001, pp. 23.
  50. Yu Zhang, Eric Sung, Edmond Cyril Prakash, 3D Dynamic Facial Expression Animation using Mass-Spring System, Intl Conf on Media Futures, Italy, May 2001.
  51. Yu Zhang, Eric Sung and Edmond C. Prakash, A Physically-Based Model for Real-Time Facial Expression Animation 
    TroisiŔme congrŔs international en imagerie et modÚlisation 3D, Du 28 mai au 1er juin 2001
  52. Y Zhang, Edmond C Prakash, E Sung, Single Layer Human Face Animation System, HCI 2001, LA, USA
  53. B Lu, Prakash E C, Human Modelling and Animation, Student Conference on Research and Development (SCOReD) 2001, Kuala Lumpur, Malaysia, 20-21 February, 2001
  54. Chan C S L, C. R. Jegathese, Chan T KY, Prakash E C, Dynamic and Interactive Hierarchical Cloud Visualization, Student Conference on Research and Development (SCOReD) 2001, Kuala Lumpur, Malaysia, 20-21 February, 2001
  55. Hang Feng and Edmond C. Prakash, Interactive Internet Input Using Nontraditional Input Devices, Student Conference on Research and Development (SCOReD) 2001, Kuala Lumpur, Malaysia, 20-21 February, 2001
  56. Lim Bee Hwa and Edmond C. Prakash, Behaviour Modelling and Animation in Thinking Humans, Student Conference on Research and Development (SCOReD) 2001, Kuala Lumpur, Malaysia, 20-21 February, 2001
  57. Chan C S L, Chan T KY, Prakash E C, A System for Geographical and Spatial Data Exploration on the Internet, VIP 2000, Sydney, Australia, Dec 1, 2000.
  58. B Lu, Prakash E C, Visual synthesis for Human Modeling and Animation, VIP 2000, Sydney, Australia, Dec 1, 2000.
  59. Bin L S, Prakah E C, Hierarchical Volume Visualization for Financial Data, VIP 2000, Sydney, Australia, Dec 1, 2000.
  60. Ho See Min Iris, Prakash Edmond Cyril, "VRML Based Virtual Worlds as User Interface for Human Safety Training and Accident Simulation", 4th APCHI / 6th SEAES Conference '2000, Singapore , Dec 2000.
  61. Jing Huang and Edmond C. Prakash, Digitized sinus Cone for Multiple Human Avatars, Proc. of Avatars 2000, Switzerland, Dec 1, 2000.
  62.  Wu Zhongke Goh Shuang Ru Orapan Kluenkaew Tang Min,  Prakash Edmond Cyril, "Volumetric Apparel for Visible Female",  Visible Human Conference, USA, Oct 2000.
  63. Goh Shuang Ru Orapan Kluenkaew Tang Ming Lee Wu Zh, Prakash Edmond Cyril, "A New Class Library for Animation of Voxel Humans", Visible Human Conference, USA, Oct 2000.
  64. Huang Jing and Edmond C. Prakash, Sinuscone Theta Phi Algorithm, Computer Animation Symposium, IV 2000, London, UK, July 2000.
  65. Wu Zhongke, Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee and Edmond C. Prakash, Volumetric Apparel for Visible Female, SPIE EI2000, USA, Feb 2000.
  66. Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee, Wu Zhongke and Edmond C. Prakash, A New Class Library for Animation of Voxel Humans, SPIE EI2000, USA, Feb 2000.
  67. Cao Ping'an, Chan Kai Yun Tony, Prakash Edmond Cyril, "Database Architecture to Support VRML Streaming in  Geographic Information System", IEEE-PCM2000, Australia, 2000.
  68. Cao Ping'an, Edmond C. Prakash and Tony K. Y. Chan, Additive LOD Management for Geographic Data Using VRML, Computer Graphics Topics, Fraunhofer IGD, Vol 11, No. 6, 1999, pp. 14-16.
  69. Cao Ping'an, Edmond C. Prakash and Tony K. Y. Chan, Unified Terrain Modeling, Rendering and Visualization in VRML, Computer Graphics Topics, Fraunhofer IGD, Vol 11, No. 6, 1999, pp. 17-18.
  70. Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee, Wu Zhongke and Edmond C. Prakash, Animation of Very Large Medical Volume Data Sets, HiPC 99 Poster Presentation, Calcutta, India, 1999.
  71. Kuang Jingkai, Loh Hoong Sheng, Wah Weiming, Eugene Lin Weixiong, Pornpimon Penparkkun, Toh Wei Heng, Ng Teng Yan, Tony K. Y. Chan and Edmond C. Prakash, Large Terrain Modeling, Rendering and Visualization in VRML, HiPC 99 Poster Presentation, Calcutta, India, 1999.
  72. Lui Meng Teck and Edmond C. Prakash, Volume Visualization on a Cluster, HiPC 99 Poster Presentation, Calcutta, India, 1999.
  73. Huang Jing, Chin Kah Fi, Edmond C. Prakash, Component Based Human Animation Architecture, IEEE Tencon 2000, Malaysia.
  74. Chin Kah Fi, Prakash Edmond Cyril, "Characterizing and  Representing Virtual Human Neck Posture for HCI", 4th APCHI/  6th SEAES Conference '2000, Singapore , Dec 2000.
  75. Cui Jing, Prakash Edmond Cyril, "An Interactive Motion Evolution System", HC-2000, Proc. of Third International Conference on Human and Computer, Aizu, Japan , Sep 2000.
  76. Huang Jing, Prakash Edmond Cyril, "Sketch Animation",  HC2000, Aizu, Japan, Sep 2000.

    Bioengineering and Medical Visualization
  77. E.C.Prakash,M. Mani*,Mandayam A. Srinivasan*,''A New Approach for the Synthesis of Glistening Effect in Deformable Anatomical Objects Displayed with Haptic Feedback,'' 10th Medicine Meets Virtual Reality, 2002
  78. GLMuscle: A Library for Modeling and Deformation of Arm Muscles, IASTED Intl. Conf on Computer Graphics and Imaging, USA, Oct., 1999.
  79. Gunjun Kathuria, Roy Pang Pheng Fhey and Edmond C. Prakash, Level of Growth and Level of Animation for Virtual Humans, IASTED Intl. Conf on Computer  Graphics and Imaging, USA, Oct., 1999.
  80. Wu Zhongke and Edmond C. Prakash, Voxel Human Animation, Chapter 14 in Volume Graphics, Min Chen (Ed), Springer,  ISBN 1-85233-192-5, 1999.
  81. Wu Zhongke and Edmond C. Prakash, 3D Voxel Text Modeling, Chapter 23 in Volume Graphics, Min Chen  (Ed), Springer,  ISBN 1-85233-192-5, 1999.
  82. Wu Zhongke and Edmond C. Prakash, Visible Human  Walk, Proc. of the International Workshop on Volume  Graphics, Swansea, United Kingdom, March, 1999, .pp. 347-356.
  83. Wu Zhongke and Edmond C. Prakash, Voxel Clustering, Volume Visualization on the WWW, Proc. of the SPIE's International Symposium on Medical Imaging, San Diego, USA, Feb., 1999, pp368.
  84. Edmond C. Prakash, GLMuscle: A Library for Modeling and Deformation of Arm Muscles, IASTED Intl. Conf on Computer Graphics and Imaging, USA, Oct., 1999.
  85. Goh Shuang Ru, Orapan K, Tang Ming Lee, Wu Zhongke and Edmond C. Prakash, A New Class Library for Animation of Voxel Humans, SPIE Visual Data Exploration and Analysis, Feb 2000, USA
  86. Huang Jing, Chin Kah Fi, Edmond C. Prakash, Component Based Human Animation Architecture, IEEE Tencon 2000, Malaysia.
  87. Dai Chong,  Chan Kai Yun, Tony and Edmond C. Prakash, Voxel Tube Algorithm for Object Oriented Virtual Navigation in Medical Volumes, IEEE Tencon 2000, Malaysia.
  88. G. Madhusudan and C. E. Prakash, Real-Time Volume Walkthrough, Proc.  of the Australasian Conference on Parallel and Real-Time Systems,  PART '95, Fremantle, Western Australia, 1995, pp. 261-270.
  89. Cui Jing*,E.C.Prakash,''Synthesis of Normal and Abnormal Human Walk Animation,'' WSCG 2002, 2002, pp. 545-549
  90. E.C.Prakash,''Visualization for Bioengineering,'' Invited Talk, KDU-SITE Conference, 2002
  91. E.C.Prakash,Zhang Yu*,Eric Sung*,''Anatomically Accurate Individual Face Modeling,,'' 11th Medicine Meets Virtual Reality, MMVR 2003, 2003

  92. Web and Internet Technologies
  93. E.C.Prakash,''Visualization for Bioengineering,'' Invited Talk, KDU-SITE Conference, 2002
  94. Oh Che Siong and Edmond C. Prakash,  Unified Architecture for Volume Graphics on the WWW, Proc. of the International Workshop on Volume Graphics, Swansea, UK, March, 1999, pp.371-390.
  95. Oh Chee Siong and Edmond C. Prakash, Implementation of a Java Based Volume  Browser for 3D Volume Graphics, IEEE TENCON 1999, Cheju, Korea, Sep., 1999.
  96. Oh Che Siong and Edmond C. Prakash,  Volume Visualization on the WWW, Proc. of the SPIE's International Symposium on Medical Imaging, San   Diego, USA, Feb., 1999, pp.434.
  97. Gunjun Kathuria, Roy Pang Pheng Fhey and Edmond  C. Prakash, CAD of Virtual Humans, Proc. of the MINDEF-NTU Joint R&D Seminar, Singapore, Jan.,  1999.
  98. Edmond C. Prakash, Development of A Distributed  3D Computer Graphics Exploratorium on the WWW, Proc. of the Online Learning Workshop (WWW8    Conference), Canada, May 1999.
  99. Edmond C. Prakash, The Virtual Professor: An Autonomous Agent for Personalized Online Learning, IEEE Systems, Man and Cybernetics  Conference (SMC'99), Tokyo, Japan on Oct.12 - 15,   1999.
  100. Edmond C. Prakash, Implementation of A WWW Interactive 3D Graphics Exploratorium, IEEE  TENCON 1999, Cheju, Korea, Sep., 1999.
  101. Eustace Painkras and Edmond C. Prakash, Wireless Virtual Reality using Bluetooth Technology for People on the Move,  IEEE Tencon 2000, Malaysia.

  102. High Performance Computing
  103. A. R. Gnanakumar and C. E. Prakash, Monitoring and Management of a  High Performance Computing and Communication(HPCC) Network, Proc.  Conf. on Advanced Computing, Bangalore, Tata McGraw-Hill, Dec 1995,  pp. 179-186.
  104. S. Parthiban and C. E. Prakash, High Performance Computing and  Visualization for Ozone Layer Depletion, Proc. Conf. on Advanced  Computing, Bangalore, Tata McGraw-Hill, Dec 1995, pp. 269-276.
  105. C. J. Aaj and C. E. Prakash, Interactive Volume Visualization of Vector  Data on the ONYX Graphics Supercomputer, Proc. of the Intl. Conf. on  High Performance Computing, New Delhi, 1995, pp. 580-583.
  106. G. Madhusudan and C. E. Prakash, A Texture Mapped Interactive Volume  Visualization and Walkthrough on Shared-Memory Multiprocessor Systems,  Proc. of the Intl. Conf. on High Performance Computing, New Delhi, 1995,  pp. 563-568.
  107. C. E. Prakash and S. Manohar, Shared-Memory Multiprocessor Implementation  of Volume Rendering, Proc. of Intl. Workshop on Parallel Processing,  Bangalore, Tata McGraw Hill, Dec 1994, pp. 255-260.
  108. C. E. Prakash, Scientific Visualization of Data in a Supercomputer  Environment, Proc. Intl. AMSE Conference on Signals, Data and Systems,  New Delhi, Dec., 1991.
  109. Edmond C. Prakash, Implementation of volume ray casting using MPI, 8th International Parallel  Computing Workshop (PCW'98), Singapore, Sep  1998.
  110. Lui Meng Teck and Edmond C. Prakash, Parallel Implementation of VolVis on a Network of Workstations, IEEE TENCON 1999, Cheju, Korea, Sep., 1999.
  111. A Parallel Implementation of Volume  Rendering in Distributed Memory Systems, in Proc. of the Intl.  Workshop on High Performance Computing for Computer  Graphics and Visualization, Swansea, UK, 1995, pp. 119-132.
  112. Edmond C. Prakash, Parallel voxelization performance of lines, polygons and polyhedra, 8th  International Parallel Computing Workshop (PCW'98), Singapore, Sep 1998.
  113. C. E. Prakash and S. Manohar, Shared-Memory Multiprocessor Implementation  of  Voxelization for Volume Visualization, in HPC for Computer Graphics and Visualization, M. Chen, P. Townsend and J. A. Vince(Eds), Springer,  London, 1995, pp. 135-145.
  114.  C. E. Prakash, Design and Implementation of a High-Performance Scientific Visualization System, IMACS Intl. Symposium on Mathematical Modeling and Scientific Computing, Bangalore, Dec, 1992.
  115.  C. E. Prakash and S. Manohar, Shared-Memory Multiprocessor Implementation  of Voxelization for Volume Visualization, in Proc. of the Intl. Workshop  on High Performance Computing for Computer Graphics and Visualization,  Swansea, UK, 1995, pp. 163-173.
  116. H. Y. Vijayalakshmi and C. E. Prakash, Parallel Ray-Traced Volume  Rendering on the Shared-memory Multiprocessor SGI-Power Challenge,  Proc. Conf. on Advanced Computing, Bangalore, Tata McGraw-Hill, Dec 1995,  pp. 277-284.

  117. Rapid Prototyping & CAD/CAM
  118. V. Chandru, S. Manohar and C. E. Prakash, Voxel based Modeling for Layered  Manufacturing, IEEE Computer Graphics and Applications, Vol. 15, No. 6,  Nov 1995, pp. 42-47.
  119.  C. E. Prakash, Computer Graphics Software Development for Modeling of  Machine Elements, M. E. Project, Engg. Design Division, Anna Uty.,  Madras, Jan., 1988.
  120. C. Reginald Jegathese and C. E. Prakash, Computer Graphics Rendering of 3D Solid Model for Mechanical CAD/CAM Applications, Proc. 6th  National Convention of Mechanical Engineers, Oct., 1990, pp. 241-248.
  121. C. R. Jegathese, Eustace Painkras and Edmond C. Prakash, Fundamental Algorithms for Projective Voxelization',  Proc. of The Sixth International Conference in Central Europe on Computer Graphics and Visualization'98, WSCG 1998, Prague, Czech Republic, Feb., 1998, pp. 503-510.
  122. C. R. Jegathese, Eustace Painkras and Edmond C. Prakash, Voxel Layered Manufacturing Without Slicing, Rapid Prototyping and Manufacturing '98, Society of Manufacturing Engineers (SME), Michigan, USA, May, 1998.
  123. C. R. Jegathese, Eustace Painkras and Edmond C. Prakash,  An Efficient Method for Volumetric Layer Modeling from Triangular Meshes,  The Tenth International IFIP TC5 WG-5.2 WG-5.3 Conference PROLAMAT '98, Trento, Italy, Sep., 1998.

  124. Research Monographs and Reports
  125. Roy*, E.C.Prakash, ''Real-Time Manifold Texture Mapping,'' NUROP Congress, 2002
  126. P.Y.Wong*, E.C.Prakash, ''Vector Visualization of Option Pricing Models Using Vis5D,'' NUROP Congress, 2002
  127. F.Y.Liu*, E.C.Prakash, ''Vector Data Visualization for Financial Engineering – A Case Study of 3D Visualization of Option Pricing Models,'' NUROP Congress, 2002
  128. S.Ho*, E.C.Prakash, ''Visual Data Mining for Financial Engineering: Mutual Funds,'' NUROP Congress, 2002
  129. W.M.Tio *, E.C.Prakash, ''ModelShop: Geometric Signal Processing of Captured 3D Data,'' NUROP Congress, 2002
  130. K.Y.Lam *, E.C.Prakash, ''Implementing A Human Model From MAYA with the IK Algorithm of IKAN,'' NUROP Congress, 2002
  131. E.Wijaya*, E.C.Prakash, ''Cut-It: The Next Generation 3D Virtual Cutting Software,'' NUROP Congress, 2002
  132. J.Tan*, Y.M.Lum*, E.C.Prakash, ''Voxture Mapping,'' NUROP Congress, 2002
  133. Z.T.Chen*, F.Xiong*, E.C.Prakash, ''Visual Data Mining Using Particle Systems for Fund-of-Funds,'' NUROP Congress, 2002
  134. E.C.Prakash, ''Breathing Digital Human - A Computational Approach,'' OAP Research Report, 2001
  135. E.C.Prakash, M.Srinivasan*, ''Photo-Realistic Haptic Rendering for Anatomy,'' Technical Report NTU-MIT-OAP 2001, 2001
  136. Y Zhang*, E.C.Prakash, E.Sung*, ''Physics-based Facial Animation,'' EEE News Letter, NTU, 2001
  137. J.Huang*, E.C.Prakash, ''Synthesizing Natural Postures for Human Animation,'' Computer Engineering Research, SCE, NTU, 2001, pp. 23
  138. C.Dai*, K.Y.Chan, E.C.Prakash, V.Chong *, H.Rumpel *, ''Visualization Of Head and Neck Tumors for Radiotherapy Treatment Planning,'' Computer Engineering Research, SCE, NTU, 2001, pp. 24-25
  139. H.Gunavan*, T.F.Tan*, Xiong Fei*, K.W.Ho*, E.C.Prakash, ''Visualization techniques for Financial Engineering Equals More gain With Less Risk,'' Computer Engineering Research, SCE, NTU, 2001, pp. 26-29
  140. Wong Mun Fei, Eugene and Edmond C. Prakash, A New Approach for Human Facial Modeling and Animation, Tech Rep. May 2000.
  141. Ho See Min, Iris, Fast Prototyping of VRML Based System for A Variety of Human Safety Training and Accident Simulation, Tech Rep. May 2000.
  142. Dai Chong, Edmond C Prakash and Chan Kai Yun, Tony, Volume Navigation, CrayQuest2000.
  143. Mary Leema, Edmond C Prakash and Chan Kai Yun, Tony, Collaborative VR, CrayQuest2000.
  144. Dhamodaran Sampath, Ho Kim Wai, Hsu Wen Jing, Ng Wee Keong and Edmond C. Prakash, Financial Data Mining and Visualization, CrayQuest2000.
  145. Toh Wei Heng, Ng Teng Yan, Tony K. Y. Chan, and Edmond C. Prakash. Singapore terrain visualization (STV). Proc of TERP Congress ’99, 1999.
  146. Wah Weiming, Eugene Lin Weixiong, Pornpimon Penparkkun, Tony K. Y. Chan, and Edmond C. Prakash. Sin-gapore terrain rendering (STR). Proc of TERP Congress ’99, 1999.
  147. Kuang Jingkai, Loh Hoong Sheng, Tony K. Y. Chan, and Edmond C. Prakash. Singapore terrain modeling (STM). Proc of TERP Congress ’99, 1999.
  148. Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee, Wu Zhongke, and Edmond C. Prakash. Animation of medical volumes. Proc of TERP Congress ’99, 1999.
  149. Lim Guan Hong John, Chan Chee Lei, Chok Ng Yong Ocean, and Edmond C. Prakash. Voxelization chip design. Proc of NUROP Congress ’99, Sep 1999.
  150. Gunjan Kathuria, Roy Pang Pheng Fhey, and Edmond C. Prakash. Humanoids on the internet: Modeling and anima-tion. Proc of NUROP Congress ’99, Sep 1999.
  151. Wu Zhongke and Edmond C. Prakash. : A virtual human modelling and animation system. SAS Research Link, Issue No. 5/99, School of Applied Science, NTU, Singa-pore,Jan 1999.
  152. Edmond C. Prakash Gunjan Kathuria, Roy Pang Pheng Fhey. CAD of virtual humans. Proc. of the MINDEF-NTU Joint R & D Seminar 1999, NTU, Singapore, Jan 1999.
  153. Lui Meng Teck and Edmond C. Prakash. Flying over Singapore terrain (FOST). Cray Quest 1999, submitted to IHPC, Singapore, Aug 1999.
  154. Gerald Sebastian, Eustace Painkras, and Edmond C. Prakash. Real-time financial data analysis and visualization for the global currency market. Cray Quest 1999, submitted to IHPC, Singapore, Aug 1999.
  155. Kuang Jingkai, Loh Hoong Sheng, Wah Weiming, Eugene Lin Weixiong, Pornpimon Penparkkun, Toh Wei Heng, Ng Teng Yan, Tony K. Y. Chan, and Edmond C. Prakash. An unified approach for terrain modeling, rendering and visualization. Tech. Rep. No: CamTech-SAS-TERP 01/99, June 1999.
  156. Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee, Wu Zhongke, and Edmond C. Prakash. A standard template library for animation of voxel humans. Tech. Rep. No: CGIT-SAS-TERP 02/99, June 1999.
  157. Wu Zhongke and Edmond C. Prakash. Voxel clustering for coherent volume transformations. Tech. Report. NTU-SAS-CEP-1998-01, SAS, NTU, Singapore, Oct 1998.
  158. Edmond C. Prakash. Voxture maps: Pixel vs voxel texture mapping. Tech. Report. NTU-SAS-CEP-1998-02, SAS, NTU, Singapore, Oct 1998.
  159. Edmond C. Prakash and Wu Zhongke and Lin Feng and Seah Hock Soon. Visible Human Dance: Bringing life back to the dead body. Tech. Report. NTU-SAS-CEP-1998-03, SAS, NTU, Singapore, Oct 1998.
  160. Edmond C. Prakash. Design of algorithms for financial engineering applications. Tech Report, NCSA-CEP 1998.01, Dec 1997.
  161. Edmond C. Prakash. Implementation of MPI based algorithms for stock option pricing. Tech Report, NCSA-CEP 1998.02, Dec 1997.
  162. Edmond C. Prakash and Arie E. Kaufman. Volume texture modeling. Technical Report, CVC-CEP 1997-01, SUNY-SB), April 1997.
  163. Edmond C. Prakash and Arie E. Kaufman. Volume modeling and rendering for flight simulation. Technical Report, CVC-CEP 1997-02, SUNY-SB), April 1997.

  164. Cover Page Design
  165. E.C.Prakash, ''Haptic Liver Rendering - Image Credit,'' NTU Research Hand Book, 2002
  166. Edmond C. Prakash. Fractal fern. Cover Page for Resonance, 1(5), May 1996.
  167. Edmond C. Prakash. Volume rendering of CFD data. Cover Page for IISc Scheme of Instructions, 1994-95, Feb 1994.
  168. Edmond C. Prakash. Computer graphics and volume visualization. UNDP Training Progress Report, UNDP/OPS, United Nations Development Programme, UN, New York, also available as Tech Report IISc-SERC-93-01, Supercomputer Edn and Res Centre, Indian Institute of Science, Bangalore, India, Sep 1993.
  169. Edmond C. Prakash. Computer graphics and volume visualization. UNDP Training Report, UNDP/OPS, United Nations Development Programme, UN, New York, also available as Tech Report IISc-SERC-93-02, Supercomputer Edn and Res Centre, Indian Institute of Science, Bangalore, India, Dec 1993.
  170. C. E. Prakash and A. E. Kaufman, Volume Terrain Modeling, SUNY-SB Technical Report, 1997.
  171. C. E. Prakash, Graphics Hardware: State of Art Report, CSIR, New Delhi, Aug ., 1995

  172. PhD and Master's Thesis
  173. Edmond C. Prakash. Parallel algorithms for volume rendering of unstructured grids. PhD Thesis, Supercomputing Division,Indian Institute of Science, Bangalore, India, Feb 1996.
  174. Edmond C. Prakash. Computer graphics software development for modeling of machine elements. Masters Thesis, De-sign Division, Department of Mech. Engg., College of Engi-neering, Anna University, Madras, India, Jan 1988.
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Presentations on College Campuses & at Conferences

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Academic Professional Assignments (External)


 
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Service Activities to NTU and Community

Service Activities to World Community
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Books and Book Chapters Published


 
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List of Awards/Grants Received

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