15 Aug 2000
Graphics Systems Specifications:- from Herry Soeprapto 
Intel Pentium III 866MHz processor with 133MHz FSB ans system architecture based
 on Intel 840 chipset
256MB ECC RDRAM expandable to 1GB
10,000rpm Ultra160 SCSI harddisk drive with Ultra160 SCSI controller on-board
Graphic Cards 3DLabs Oxygen GVX1 AGP2x OpenGL with 32MB memory
HP PCI 10/100 Base-T Ethernet adapter with LAN Remote Power On/Off
HP 4x Max-speed internal IDE CD-Writer Plus Drive
 



Graphics Systems Specifications:- from Tay Kok Kheam
Silicon Graphics 230, 330, 550 Product Matrix
Graphics: (VPro Family)    VProTM V3 or VR3        VProTM VR3 or V5        VProTM VR3
Or visit http://www.sgi.com/workstations/vw_overview.html    f o r   m o r e   d e ta i l s
 

 Graphics Systems Specifications:- from   Koh Tiong Liam
And the following sites have a range of products for a good Computer graphic System that
include Software and Hardware Module.
    http://www.sgi.com/products/
 


Graphics Systems Specifications:- from Ng Kok Mun
Some Considerations When Getting A Graphics System

Whenever the term “Graphics System” is mentioned, the first thing that comes to the mind is the computer monitor. This because the monitor screen is one of the most essential elements of a computer system. Other peripherals that can be part of the graphics system include printers, plotters, scanners and also the colour LCD panels which seems set to replace the colour monitors in the near future. In this write-up, we will investigate the features and some general specifications of a colour monitor.

Monitors
Monitors come in a dizzying array of sizes, capability, and prices. To simplify the discussion, we will stick to VGA monitors and better. Many older generation PCs were shipped with VGA (not SVGA) monitors are not capable of displaying higher resolutions even with a more expensive video adapter. Monitors that display VGA resolution only and "paper white" VGA monitors are no longer sold and are rarely worth repairing.

Screen Size.
Monitors, like television sets, are measured diagonally, from two opposing corners of the picture tube. The standard monitor size is 14," and prices rise rapidly with increasing screen size. Very large monitors can measure 21" diagonal or greater and weigh over 80 pounds. Manufacturers of monitors, like manufacturers of some clothing items, are not entirely consistent with their measuring schemes. Some measure parts of the picture tube that are hidden behind the plastic bezel of the monitors casing, and others simply don't allow the screen size to be adjusted to anywhere near the edges of the bezel. This has led to an unofficial measurement known as "viewable area," measured diagonally, which describes how large a picture you can actually see. For example, one 17" monitor may have a viewable area of 16 1/2," while another may have a viewable area of 15 1/2." One recent innovation is the "flat screen" monitor, which doesn't have the curved face of the standard picture tubes in most monitors and televisions. Flat screens look a little better than standard monitors and cost a little more.

Interlace and Horizontal Frequency
The two factors that control how "solid" or "flicker free" your monitor is are the whether or not the display is "interlaced" or "non-interlaced," and the horizontal frequency, which controls how many times per second the screen is redrawn. Monitors, like televisions and movie projectors, flash a series of pictures at us, which our eyes and brain merge into a solid image. How many images per second are required to create a really "solid" looking picture varies from individual to individual, but the minimum number of times per second (frequency) an image is displayed by any modern monitor is 60 per second (60Hz). The costs of the electronic components that control the picture tube go up in price as they go up in speed. One trick that allowed monitors with slower electronics to draw SVGA resolution images without excessive flicker is "interlacing." When an image is interlaced, the monitor draw the entire image more than 60 times per second, but skipping every other line. On the next redraw, it does only the lines it skipped. The result is that the entire image appears less bright and a little flickery to some people, while others don't notice. A non-interlaced (NI) monitor will be capable of drawing the whole image every cycle. Interestingly, most clone builders never bothered properly configuring the software and the video adapter to work with the NI monitors, thus buyers didn't get the benefit they paid for.

Even with a NI monitor, some people who stare at monitors all day long, especially under artificial lighting, see flickering or get dizzy by the end of the day. The way to make the picture appear even more "solid" is to run up the horizontal frequency to 72Hz or 75Hz. The increase in price to the video adapter is trivial, in fact most 512K and 1MB SVGA adapters can already handle 72Hz, known as the VESA frequency (VESA for the Video Electronics Standards Association). The real challenge for both adapters and monitors is maintaining the higher horizontal frequency at screen resolutions beyond SVGA. Why does it matter? Well, for a VGA screen, the monitor electronics must draw 400 lines each 640 pixels long during each cycle. For each pixel in each line, the video adapter must tell the monitor how much of each primary colour, red, green and blue, to light up for each pixel. At SVGA resolution, 300 lines each 800 pixels long must be drawn in interlaced mode, and 600 lines of the same length in noninterlaced mode.

Resolution and Dot Pitch (DP)
How "sharp" an image looks is determined by how many pixels (dots) the image is made comprises, and how large the dots are. The best combination to create a really sharp image is a high resolution with a low dot pitch (DP). Resolution depends on the video adapter, software and monitor all working together; the dot pitch depends on the monitor alone. Manufacturers use a couple of different approaches to defining dot pitch, but it basically defines how large each pixel or dot on the screen ends up being. Fourteen inch monitors should have a .28 DP, while larger monitors range from DPs of .25 to .31. A 14" monitor with a high dot pitch, say .39, is cheaper, but image definition is poor. The trade off on resolution is a given image displayed at two different resolutions will appear sharper at the higher resolution, but larger at the lower resolution. Most people run their 14" SVGA monitors at VGA resolution for this reason, although it's nice being able to switch to a higher resolution when you need to. If you want easily readable screen fonts (characters) at SVGA resolution, consider a 17" monitor.
 
 

28 July 2000
Some tips on how to create better images!



28 July 2000
Creating Your Web Page for Assignment Submission

For a template file <Click Here>



2 March 1999
Compiling OpenGL from Your Home PC

There is one page on how to compile Opengl in VC at
http://devcentral.iftech.com/learning/tutorials/mfc-win32/opengl/2.asp
However this require using the MFC, which can be difficult to port to Unix.