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What role does the cyber-thriller play in predicting the future?

 

The roles

1.      Predicts the future

2.      Directs the future

3.     Prevents the future

Cyberpunk can be read as distant warning systems, warning us about future developments in which there is no future that human beings can control and mold to fit their purposes.

 

Cyberpunk is not technophilic and not technophopic, but leaves an open question.

The future of the world

- Globalization: Implosion of classes, genders and political differences.

 

- Technocapitalism: Power means corporate power and corporate control of information and technology.

 

- Off-world colonies: symbolizes not only physical fleeing from earth but can be seen on a spiritual level. e.g. matrix where some people want to go back to the oblivion of the Matrix.

 

- Continuous rain and    absence of nature: The scene of cyberpunk seems to be a postholocaust environment where nature has shriveled and died. This postholocaust environment is not seen as a gray world but a vibrantly melancholic with strong colors.

The future of technology

- Faster ways to travel

- More advanced communication

- More lethal weapons

 

 

ð     The triumph of technology. Typical for science fiction to predict new technologies, e.g. Jules Verne and Leonardo da Vinci.

The cyborg – the android – the replicant

- A.I. : an as yet uninvented computer program of such sophistication and complexity that it has the same qualities as human consciousness.

 

 

- Operators in cyber space

- Turing test: a test to determine whether a computer has achieved A.I.

 

- Prosthetic memory

 

The fusion of humans and machines

 

 

 

”As a Cyberpunk, you grab technology by the throat and hang on. You've got interface plugs in your wrists, weapons in your arms, lasers in your eyes. Biochip programs in your brain. You become the car you drive, the gun you shoot...With cyborged fingers you pick computer locks; with enhanced senses, you see into the Future.”

Implosion between humans and technology.
Cyborgs can be seen from the other side as well.. as evolved humans, not only evolved machines.

 

Prosthetic memories also for humans.
Quest for immortality.

The new human

”The world of Cyberpunk is a violent, dangerous place, filled with people who’d love to rip your arm off and eat it. The traditional concepts of good and evil are replaced by the values of expedience-you do what you have to do to survive. If you can do some good along the way, great.

But don't count on it.”

 

 

-

Individual selves trying to survive, maintain control and even to preserve honor and dignity in a threatening world.

-

The dominant human emotions are greed and hatred. Positive emotions arise from experiencing. Strive for experiences: ”It’s the question that drives us, Neo.”

-

Aesthetic style permeates everyday life and high and low cultures implode in a commodity universe.

-

In the future world of cyberpunk the Modern world has not died but ruthless capitalist-modernists still economically dominate the world of cyberpunk.

-   What is human identity if it’s programmable?

The rules:

1) Style Over Substance.

2) Attitude is Everything.

3) Always take it to the Edge.

4) Break the Rules

 

Quotes taken from the rulebook of the role-playing game Cyperpunk. Written by Mike Pondsmith, Colin Fisk, Will Moss, Scott Ruggels and Dave Friedland. Original version published 1988 by R. Talsorian.

The role-playing games are like a virtual reality themselves.

Virtual reality – Cyberspace

Virtual reality: computer-generated environment that mimics reality

 

 

Cyber space:

Generic term that refers to a cluster of different technologies, real & fictional, which have the ability to stimulate the environments in which humans can

 interact.

 

 

 
 
 
 
 
William Gibson’s

 

Neuromancer: A consensual hallucination ... unthinkable complexity... lines of light ranged in the nonspace of the mind, clusters and constellations of data.  

 

 

 

 

 

Cyberspace democracy: increased participation in public debate, political

& cultural expression

 

 

Simulacra: Copies no longer refer to any original but actually precede the original

 

 

What is reality?

 

Cyberthriller is about the present

Addresses the ongoing flood of communications technology.

 

 

·       Highlights the new key phenomena of the current moment and their possible effects.

 

 

This is the strength of cyberthrillers in predicting the future. They don’t just imagine things but take those revolutionary things from the present reality and make them dominant.

Critics

1) Cyberpunk tends toward an implosive view of culture: doesn’t take into account the amount of differences and conflict in the present.

For example: growing racism, emphasis on cultural and national differences and fragmentation.

[[- Is it so? Cyberpunk picks the emerging globalist generation and makes it dominate the world. The old modern world is the reason for most of the modern conflicts, postmodern conflicts are different. ]]

2) Cyberpunk doesn’t address the current national need for spiritual values.

 

 

 

           

”Doesn’t deal with the problems of disintegrating families, addictions to alcohol and drugs and tobacco and sex. Doesn’t answer the contemporary question of values and meaning. ” Kellner     

[[

-         Actually it does. Cyberpunk says that all these problems stay and become part of society. e.g. no families. ]]

 

Cyberthrillers

Blade Runner(1982)                 - globalization

                                                - replicants

                                                - Off-world colonies

Matrix  (1999)                          - virtual reality

                                                - AI

Dark City (1998)                      - unreliable memory

Cube (1997)                            - Can humans control technology?

Strange Days (1995)                - virtual experiences

The 5th element (1997) - globalization

                                                - Cloning of humans

Alien (1979)                             - Technology as the slave of capitalism

 

 

How can we use technology to enhance human life,

promote democracy and produce a better future?

 

 

Does technology help us understand the basic

question of life, the universe and everything?